
Originally Posted by
Wolf Kanno
FFVI & FFVII*
Hit - Pushed the series into character driven stories and pushed the envelope of visual techniques to show story telling. Great dungeon designs, side-quests, and very open ended character customization. Easily the two most accessible entries in the franchise...
Miss - ...because said customization and an abundant amount of overpowered skills, abilities and gameplay mechanics make them some of the easiest entries in the series. You can defeat both of their final bosses in one round and the hardest enemies are actually optional fights for whom most of the games overpowered mechanics were really designed for.