Quote Originally Posted by Vivi22 View Post
And VI I think managed a remarkable amount of atmosphere for the time it came out and the technical limitations they had to overcome. It had a soundtrack that is easily equal to or better than VII's, and despite some repetition of certain songs, is usually dead on as well with the scenes they play in. Moreover, each town saw a big jump in number of NPC's from FFIV (FFV wasn't out when I originally played it), and despite re-using tile sets for pretty much every town, created a hell of a lot of unique layouts that I still distinctly remember to this day. You've also got individual scenes like the opera, traveling to Vector, the Espers escaping, everything leading up to the floating continent and the World of Ruin which are permanently seared into my memory because they're so epic, and not to go unmentioned, the complete shift in tone for the game when you awake to the WoR. That almost overwhelming sense of hopelessness. That even as you struggle on you can't help but question why. What is left to save, and can the world ever recover? When we win will we just slowly die anyway? The last half of the game is positively dripping atmosphere.
The music really saved it for me. A lot of the towns are pretty generic thanks to the reusing of tile sets and whatnot, but the different music gave them a unique identity.