Quote Originally Posted by Wolf Kanno View Post
You forget we live in an era where games are built for the lowest common denominator. Though honestly, I would argue that the best party set-up in XII is debatable. An adequate story beating team would be simple to surmise, but an actual "best party" configuration would be a bit more difficult to determine. It would really come down to play-style and whether you feel it's better to rely on Reverse spells and Bubble spells or simply rely on the inefficiency of shields and Bubble Belts can give to a party trying to deal with stronger marks and the games end bosses. Not to mention debating about the best set-up for maximum damage. I seriously end up having to switch from a mob killing party and a boss killing party, cause neither set-up is efficient enough to do both jobs well for me.
That's an awful lot of talking to try and convince people that FFXII has more depth than it actually does. Bad enough that your standard FF title just requires mashing the X Button, but XII would mash it so you didn't have to. Such a brainless self-defeating system. You'd almost swear it was your girlfriend the way you defend it. Did it do your laundry and make you a sandwich too?

I would argued it simply exposed the weak game mechanics of RPGs in general. We often joke about simply needing to mash X to win, but to have an A.I. system show it to us is another thing. Personally I felt XIII was far worse about this, mostly because I am literally switching between an Offense A.I. set and a Healing A.I. set for 99% of all the battles, not to mention a huge chunk of player control was removed from that game compared to XII.
Like hell it was worse. XIII was awesome with it's deep combat mechanics. Everything went so fast you really had to be on your game. If you didn't stay totally involved and switch Paradigms like a boss you'd be completely screwed in seconds. Honestly Wolf, I think you're losing it man.