The funny thing is that I felt Brotherhood is the weakest entry of the Ezio Trilogy. Mostly due to the myriad of bugs in the game and the "more frustrating than fun" sub-objective for mission. There are other problems with the game as well for me but I won't go into them here.
Though I will definetly throw my hat in with Assassin's Creed 1 being pretty disappointing and dismal. Thank god ACII fixed most of the games problems.
Here's a few more games that ended up disappointing me:
Metal Gear Solid 4 - The overhaul of the combat system to incorporate streamlined 3rd person shooter elements kind of wrecked the delicate balance of the stealth aspect of the game, and kind of sucked the challenge out of the game, especially thanks to the new weapon acquirement system and the introduction of a tranq gun with an infinite silencer and damn close to infinite ammo. The story has several wonderful moments and the cinematics in the game are great but trying to rectify the more sensible plots of MGS1 and MGS3 with the plot tumor that is MGS2 was going to lead to some hiccups and while they definetly did a much better job coming up with a rational explanation for everything than I thought possible, I did feel that the story pulled a few things that seemed really silly. Like resurrecting Big Boss so he can have one last speech to Snake and then promptly die for the third time in the franchise and pretty much anything involving Rosemary, Raiden, and Vamp.The constant loading screens are also a pain in the ass. I thought we got past that nonsense in the PS2 era. If Suikoden V can't go unscathed with load times in the PS2 era, how the hell does MGS4 get perfect 10s in the PS3 era with load screens that can take up to five minutes? Its not a bad game, but I definetly feel its overall the weakest entry of the MGS titles.
Street Fighter IV - Once again not a bad game, but I definetly question the choice of reverting the core game mechanics back to SFII. SFIV kind of taught me that some modern 2D fighting advancements (like air block) are actually quite handy and something I'm just accustomed to. The game is also pretty slow by modern standards and even the new patched versions still move like molasses. The game is fun but nothing I would dedicate too much of my time with. I'm still waiting for a SF game to succeed SFAlpha3 for me. Though to be fair, it's more playable than MvC3...
Xenosaga Episode II - A perfect example of how executive meddling can kill a good franchise. It's one of those titles where everything sounded good on paper and utterly failed in execution. The real amusing coincidence is that the only other game like it is Final Fantasy XIII, with both games having similar battle system concepts, linear unimaginative dungeon design, a poor and linear customization system, a weak side quest system that is often lauded for being more annoying than fun, and both games end with the final boss being the space pope. Well technically Albedo's the final boss of XSII but that fight is kind of a gimme. All of this just helped make XSIII so amazing since it overhauled everything and came out surprisingly well.





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