I can see the argument behind Portal, and I actually typed and deleted it once or twice before I decided to stick it on there. I had ZERO issue with the escape, I thought it was handled rather brilliantly actually. My contention was with the show down against GLaDOS. The escape was the culmination of everything I think. You're running and blasting and dimension hopping all over the place, and even if it wasn't always time critical, you FELT like you had to be moving with a purpose. Boss fights just seemed like the type of thing that just didn't fit the vibe of the rest of the game. I felt like I was just manically trying to figure out WHERE the next personality core WAS, rather than using the skills I had developed thus far to get to it. I could definitely understand arguments for it, but for me, personally, it just seemed at odds with the play style of the rest of the game. Devil May Cry is really the worst offender on the list. NOW FLY THIS PLANE TROLOLOLOL. So much hate.





Reply With Quote