Quote Originally Posted by Wolf Kanno View Post
This is for JRPGs specifically, though Final Fantasy/Squenix are easily the sole offenders on the market. Building gameplay around the post game. I am sick and tired of having the main storyline quest be incredible easy and downright tedious just because all the best equipment and abilities are designed to be used for all the super hardcore bosses that unlock around the time the final dungeon opens up. It makes the story part feel like a chore, it also makes it feel super linear cause often there is nothing to do until the end of the game, and the main storyline is usually ridiculously easy cause the leveling system is designed for those end game creatures and I can still get access to those infinity +1 swords before I ever run into the ultimate monsters. It doesn't help that the post-game is also mainly a giant grindfest to face off against stronger monsters and nothing more. FFX and FFXIII are easily the biggest offenders.
The funny thing is this would be super easily fixed with a few triggers thrown in to strengthen the last boss/dungeon based on what post game you had accomplished. FF7 even had shades of this by giving Sephiroth more HP the more characters you have at level 99 or if you used KotR earlier on Jenova. This is so easy to do.