Quote Originally Posted by Quin 'n' Tonic View Post
If your game can and will only allow two player co-op, it should be splitscreen. If it allows more than two people, it should be online.
I would say if your game allows 2-4 person coop or multiplayer, and doesn't have split screen, then die in a fire. I don't know how I forgot this one before. During my last deployment, both me and my roommate blew all our spare time on games, there was almost nothing else to do. I can't even count the number of times one of us would buy a game that advertised co-op or versus, only to find that it was only online and we could not play each other. So aggravating. I remember running into an issue with Borderlands that drove us nuts too. My roommate had been playing since it came out, I decided to buy a copy of the Game of the Year version they had just released so we could system link. It kept telling us our versions were incompatible, we never did manage to get it working.

Adding on to the earlier Mirrors Edge debate, I never felt like the combat was unnatural at all. It was always quick, evasive. There wasn't really anything in the game where I felt like i was being forced into an FPS. In fact, when I did use a gun, I felt like I was only doing it because I wasn't good enough to get by quick and speedy. To prove the point that the game designers just wanted you to be damn good, strike like a ninja and run on, there's even a trophy for not firing a shot during a playthrough.