A dying world with all the playable cast dead, but Kefka also dead.
A dying world with all the playable cast dead, but Kefka also dead.
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Is that what Castlevania: Symphony of the Night did? If you didn't complete a sidequest, the game would end prematurely at a certain point? I mean, maybe if it is well done and the player has an indication that he might have missed something, then it would be okay, but I could see the amount of angry gamers who didn't know that they were supposed to do something optional and ended up thinking that really was the end of the game.
I believe in the power of humanity.
In Castlevania if you haven't completed a certain percentage of the game (somewhere around 86% I think) then after you fight what you're lead to believe is the last boss the game ends. If you have completed enough then the game doubles in length by allowing you to play the second half of the game.
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^ No usually it's an item is required. At least that was the way in SotN, and the titles set in the 2000s A.D. When you reached what you thought to be the final boss, you equipped a specific item and were able to see that said boss was being controlled by another force and beating the manipulator unlocked the true ending.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Depends which of the four endings you want to see
Last edited by theundeadhero; 06-08-2012 at 03:50 PM.
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