Unfortunately, you are correct. SE should make another NES-styled FF, like Megaman did with Megaman 9.
I just want the unforgiving difficulty back. Just finishing the original NES version of FFI was exciting because even with the best gear in the game and high levels, I still wasn't safe from being snuffed out by a random encounter. I mean Chaos is a cakewalk compared to Kraken and Tiamat rematches and just about any creature featured on their floors. Yet I found it really fun because I actually had to use the run command for tactical purposes, and even normal fights had to be watched carefully due to the games funky damage algorithm.
Let's put an end to auto-full heals after battles, plentiful save points that restore your whole party, plentiful items, overpowered gear/skills/abilities, and random encounters that can be resolved by mashing the command button. The Game Over screen is not some terrible beast who wishes to crush your dreams (unless it's Atlus and SNK) but a gentle mentor who wishes for you to learn how to pick yourself up and not let a little adversity prevent you from earning the victory you feel you deserve.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Really though how do I hurt Cloud of Darkness?
If this is the first post-Zande fight, you can't. Just defend until you die and are sent to the World of Darkness. From there, you have to go through the WoD, release the four Dark Warriors from their crystals (which also means fighting four pretty nasty bosses), and ONLY THEN can you kill the Cloud of Darkness. When you fight it, have your Ninjas throw every Shuriken they've got, and have one Sage spam Bahamut while the other casts the highest Cure spell on your whole party. Even then, it's gonna be a tight battle.
They are scattered around in the World of Darkness, they guard the dark crystals. After CoD beats you in the Crystal Tower and your party is revived. You travel to the World of Darkness, instead of taking the direct path, take the side paths to find them. You can also find some other items like Ribbons.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Wish the game could've at least told me to do this while I was there. Now that I know this I'm unsure how I can even defeat her. Surely, I'd run out of magic by the time I get to her by fighting these bosses.
Just be cautious with how you use your magic. You can still win without abusing Flare, Holy, Meteor, or Bahamut. Use Raise instead of Arise and stick to low tier magic and items to heal between rounds. Old School RPGs are based around resource management.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
There are ways around it without overusing magic. Most cases revolve around having your Ninjas use Shurikens. However, you have to be careful not to use too many of those, either. As I recall, the FAQ I used while playing said you need at least 36 Shurikens available for the Cloud of Darkness. I had 40 and still almost didn't make it.
But to the bosses themselves, it will occasionally be helpful to put your characters in the back row. From there, as previously said, manage resources wisely. There are no shops from here on in.
Yeah, I wanted to beat this without a ninja since I used a ninja when I beat IV and V last time.
trout i might have to change job classes now, but I only bought about 40 shruikens