I just want the unforgiving difficulty back. Just finishing the original NES version of FFI was exciting because even with the best gear in the game and high levels, I still wasn't safe from being snuffed out by a random encounter. I mean Chaos is a cakewalk compared to Kraken and Tiamat rematches and just about any creature featured on their floors. Yet I found it really fun because I actually had to use the run command for tactical purposes, and even normal fights had to be watched carefully due to the games funky damage algorithm.

Let's put an end to auto-full heals after battles, plentiful save points that restore your whole party, plentiful items, overpowered gear/skills/abilities, and random encounters that can be resolved by mashing the command button. The Game Over screen is not some terrible beast who wishes to crush your dreams (unless it's Atlus and SNK) but a gentle mentor who wishes for you to learn how to pick yourself up and not let a little adversity prevent you from earning the victory you feel you deserve.