What do you think a code monkey or a graphics artist knows about running a game company with several thousand employees?
Actually, you're a graphics artist, aren't you? Do you know how to run a big company?
Now of course, that doesn't mean you couldn't learn how to do it.
Imagine this:
You're a graphics artist for a team of various artists, and you all collectively find out that one of you should take charge and make sure you're all on the same page, not developing in terribly different directions. You're doing a good job organizing the team, and you manage to make several good games.
As time passes by, you come in touch with some other group of developers. You become good friends with many in the other team, and you can see that they have talent, but they don't have a good leader in the group. Seeing as you have some experience with leading teams like that, you come up with a brilliant idea! What if you help them organize their team, as well as organizing your own team? They think it is worth a shot, and agrees to that. Both teams are working excellently under your awesome leadership, and your two teams manages to make 50% more games than the two groups were able to on their own.
However, because you spend so much time and energy organizing the two teams, you end up having to work 12 hours a day to manage to both lead the teams and produce graphics for one of the teams. But being the smart and competent leader that you are, you soon figure out that if you hire another graphics designer to do most of your old work, and just give that guy you hired some pointers and concepts to work with, you can focus entirely on the huge job that leading several development teams is. And before you know what hit you, you're suddenly a CEO.




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