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Thread: how can anybody likes this game?

  1. #31
    What You Say? Recognized Member BG-57's Avatar
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    It's the biggest case of delayed gratification in any FF I've played. The game handicaps your abilities and choices and gradualy loosens them as the game progresses. I didn't really start enjoying the game until the party got to SpoilerPulse.

  2. #32

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    Quote Originally Posted by Jiro View Post
    Name calling's a bit beyond us, isn't it folks? We're judging a game here, not each other.
    Not beyond me. And I'm certainly judging others. In fact, I'm gonna keep it up.
    Vote in my EoFF Popularity Poll for every game and character in the series thus far: http://www.surveymonkey.com/s/8N6VZ98!

  3. #33

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    Quote Originally Posted by Rodney View Post
    Quote Originally Posted by Jiro View Post
    Name calling's a bit beyond us, isn't it folks? We're judging a game here, not each other.
    Not beyond me. And I'm certainly judging others. In fact, I'm gonna keep it up.
    Have fun with your inevitable ban. People are a bit less tolerant of being gratuitously dickish to one-another in these parts.

    The more I played this the more I thought "FFX-2." The battle system, with its whole "everyone can act at once but still ATB" thing going on, reminded me of it so much. It just got turned up to eleven when it introduced the garment gri- I mean paradigm system. Except FFX-2 gave you more options, and much earlier on, so not only was I playing a blatant imitation of something from a black sheep spin-off title (black sheep in the west anyway; the Japanese loved it) it wasn't even a good imitation. Take one of the most open-ended systems in the entire series and simplify it for a newer game? Sod off.

    And no I'm not "giving it another chance." I've disliked far more than I've liked out of Square-Enix in the last decade; I don't have nearly the dumbass* fanboy loyalty to their brand I used to, so I don't consider the game worth my time when I can give my time to something that is. Hell, I don't even own a PS3 or 360 of my own, so I couldn't even go back to it if I wanted to. Which I don't. I've played through plenty of games I didn't like because I was accused of not giving them a chance (namely FFX and Mario 64) only to have others turn around and say "well then you did like it because you played it" because the idea of proving one's point is lost on them... don't like something, it's "didn't give it a chance" and then you give it a chance and "oh you do like it." No I smurfing don't! I've done my time; if a game doesn't grab me early enough now then I don't give a damn. Next please.

    *I'm not saying loyalty to Square-Enix' brand makes you a dumbass. I'm saying I was loyal to the point of being a dumbass about it.

  4. #34
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    Don't worry, ReloadPsi, I'll say it for you.

    If there's anything that's a sure sign of someone being a retard, it's mindless brand loyality.
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  5. #35
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    Rodney & Mirage: Knock it off.

    It's a matter of differences in taste. People don't like the direction FFXIII is going in and I can see why. It's not like the same play style as with older generation. Leaves you without alot less time to decide what you're going to do in battle. There is also lack towns and random ass NPCs in towns that are funny. I miss that part of FF, but still like XIII so far.

  6. #36

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    I have yet to muster the patience to play all the way through FFXIII (only made it about 5 hours in so far), and I think it's largely because of how I'm pretty much forced down a corridor early on in the game. Granted a lot of RPGs can be pretty linear, but they at least give the illusion that I can explore at least a little. With FFXIII when I look at the mini map I just see a straight line making it obvious where I need to go. It's just not my cup of tea. I like wandering around, possibly going to areas I shouldn't and getting my party wiped. It's all part of the fun for me, but I haven't come across this in FFXIII from the time I've played with it, and I just got bored and stopped.

  7. #37

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    Now I didn't really elaborate on this because it's one hell of a long elaboration. But here goes.

    The other thing that just got on my damn nerves with this game is not that it started slow, but that it started badly. It managed to annoy me several times in the three hours I played, all of which I videotaped by the way; I only played it because one of my friends knew I would react very negatively and insisted we record my reaction all the way, as I had already decided, based on my not really liking much of anything Square-Enix had put out in the last decade (aside from maybe XII which I'm still very undecided on) that I wasn't even interested in playing this game, but a friend of mine had played it, hated it, and thought it deserved to be hurt back. Now I've always been all about second chances, but this was like their ninth or tenth chance for me so I already had a "meh" attitude... how could I possibly be disappointed?

    So after a very pretty opening scene that I couldn't get emotionally invested in due to watching characters spit cryptic and alien plot points for ten minutes, the first battle begins and gives you a tutorial on how to control a battle... that consists of "select the Autobattle command. Well done! Two attack commands were placed in your queue! You can now select a target, but you only face one target this time, so your choice is simple." How about telling us how to manually select said commands and pitting us against two weaker soldiers to teach us how to target, letting us know that there IS an Autobattle option if we get lazy, and then testing what we've learned by having the fight between the hermaphrodite and her African-American stereotype friend, and the robot scorpion that's totally not an FF7 reference, a couple of minutes later? I couldn't believe that the very first tutorial in the game was telling me to let the game complete the tutorial for me. I also found it funny that my these two characters, whose names I did not yet know, but had been watching for the last ten minutes, finally revealed their names by entering a battle and letting me read their names next to their HP meters, rather than using the story to accomplish this. (Subtitles were off by default, and I didn't turn them on until some time after this battle.)

    I already ranted on the datalog in an earlier post, so I won't go into that much further, but my immediate thoughts on seeing it explain totally alien plot points that the other characters had already thrown at me were that Squenix, having also published it, played Star Ocean: TTEOT and didn't actually understand the purpose of its glossary; they just thought it was a good idea and used it. Also if the story (and, from what I saw, lots of character motivation) was going to be mostly told in the glossary instead, then why bother showing any cutscenes at all, other than to deliberately waste my time? There was a lot of action but I couldn't get emotionally invested in it because I'm not a dumb kid with ADD and as such appreciate some bloody context. What, am I supposed to read the datalog afterwards and reminisce on what an epic scene it was in hindsight?

    One of the other things that got right on my nerves was when I started fighting Cie'th or whatever the hell they were called... and some of them seemed to have higher evade and as such Sazh appeared to have an easier time hitting them with his funky pistol dancing than Lightning did with her sword. Too bad I couldn't tell him to do it, so I had to just wait for him to have a change of heart while I attacked the grounded foes instead. I like being allowed to micromanage my party. It's my goddamn party. At least Star Ocean, which they evidently thought they were somehow imitating, let you switch characters at whim; I've won many a battle in those games while my level was too low thanks to some clever micromanagement.

    What really took the piss with the party AI though was when I was fighting Anima, and Snow was standing in the middle punching it while its two appendage thingies wailed on him. I got pretty tired of him dying all the time, as well as him not STANDING BACK A BIT AND THROWING HAND GRENADES INSTEAD AS THERE WERE MULTIPLE TARGETS AND THE NET DAMAGE DONE TO THEM ALL WOULD'VE PROBABLY BEEN MORE THAN WHAT HE WAS DOING TO ONE TARGET WITH HIS ATTACK NOT TO MENTION KEEPING HIM ALIVE. This was another instance where I was screaming at the screen (admittedly playing it up a bit because we were, like I said, crudely filming me playing it) but bloody monkey christ, I was amazed at how stupid my AI allies were being.

    Oh yeah, hey, you know Square-Enix love their visuals? So much so that they've released two hundred-minute FMVs as stand-alone movies? You know how they once made this pompous statement of how the amount of time and effort they put into their special attack animations means we shouldn't be able to skip them because it would disrespect their work or whatever, which I admit I can't actually find and as such can't prove that they actually said? Okay, cool, so bear with me on this one. In either 2010 or 2011 this game took a Guinness World Record for the highest headcount of staff members working on a single video game: somewhere in the region of three hundred. So there's this scene where Hope and Vanille commandeer one of those airbike things, and crash it. Offscreen, with just sound effects. I know it seems like a minor point until you consider that three hundred people worked on this game, and that this figure was a world record. Three hundred people. And they couldn't be bothered to animate a brief crash sequence because it was harder than having people stand around and talk I guess.

    I didn't play around with the paradigm system very much as I was running out of tape, but from what I could see it was very similar to the garment grid from FFX-2, only now it changed the entire party at once and there was less stuff to choose from. Immediately I started experimenting with it as I noticed that in my first fight I was taking a bit of a pounding, so I pushed L1 (was it L1?) and switched to Solidarity. Five seconds later, the game interrupted me and suggested I try switching to Solidarity. Apparently it thought I was a frakkin' idiot. I then made a paradigm named "Diversity" and pretended my team were now that kickass dance troupe from that one series of Britain's Got Talent. Bitchin'.

    So as I said... there's a difference between a slow start and a f***ing offensive start. For me to find this bloody much to bitch about in just three hours... I worry. I have never so vehemently detested a game that I already walked into with no high expectations of which to speak, and in such a short amount of time. If it gets better... I don't care. Eat a dick. I've played through quite a few games I didn't like only to shut people up because I was accused of not giving them a chance, and in fact played so far through some of them that I was now giving advice on those damn games to the people who said I didn't give it enough time because I now knew the game better than they did purely because I played it to prove I could give a game a chance... and so got accused of liking it even though I did not; I got through it because I was good at video games. More so than they, apparently. Catch 22 innit. Point is I've done my time.

    "Gets better later" isn't a good enough excuse for me any more, because I could just as well pick up a game that gets better immediately. Some other games may start a bit dull, but dull and slow aren't necessarily bad. My favourite film of all time, Alien, has an extremely slow start, but it isn't a horribly annoying start. If I shot you in the kneecap, murdered your mother and burned down your house, but then started bringing you a plate of freshly baked cookies every day, would you like me?

    Edit a month later: looks like I closed this debate. None of you gonna defend any of that horrible BS?
    Last edited by ReloadPsi; 08-04-2012 at 12:11 PM.

  8. #38
    Sky Blue Sky Recognized Member Trumpet Thief's Avatar
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    There seems to be a very heated debate going on in this thread

    Just to throw in my two cents, I played about 4/5 hours of this game while borrowing it off of a friend. I honestly tried to like it, lowering my expectations and trying to pick out every individual thing that I liked.

    I actually enjoyed the battle system, for starters. It was a bit different, and the loss of control was kind of a downer (I understand that it gets better as the game goes), but for the most part, I've never been completely dissatisfied with a battle system before (FFVII and VIII were probably the worst offenders for me, and those two rank among my favorites).

    That said, the story just felt so... forced. I wish I could think up another word, but it just didn't feel authentic. Maybe I'm just getting old and jaded, but I didn't find it endearing at all. Even with the other ridiculous Final Fantasy stories, they somehow always had me hooked from the getgo. Coming from a lover of character interaction and cutscenes, the story and the various events just weren't doing all that much for me. I couldn't relate to or enjoy any character (besides Sazh, who was just awesome), and it honestly didn't feel like a Final Fantasy game to me.

    But then again, I played it nearly two years ago. I'm open to giving it another shot, but could a genuine fan of the game describe some of the redeeming factors of the game? I don't think that I gave it a fair shot, but I'd like to hear some testimony from people that really enjoyed it.

  9. #39

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    I didn't give Final Fantasy XIII a chance. I played past the first battle and was immediately turned off.

    I do remember watching a few of the cutscenes as my nephew was playing through it, and remember them being atrocious, on the level of Plan 9 From Outer Space. Just horrible. "Worst birthday ever" is the line that comes to mind, spoken by Lightning.

    First of all.

    "LIGHTNING?"

    It's stupid. It's the kind of character name that wouldn't have even flown in the 80's, when characters has names like Lion-O or Voltron.

    Lightning is a stupid name. Strike one.

    Secondly, from the minute she opened her mouth, nothing but the most ridiculous caricature of the "Arrogant Kung-Fu Guy" came out. The stupid name, I could perhaps forgive, if the character engaged me. But there's no soul in her acting, her facial expressions. I could smell it a mile away...

    Lightning is a flat character. Strike two.

    And finally...

    The nail in the coffin for me was that the music (or, incidentally, the lack of music) was just annoying the living crap out of me.

    And suddenly, like a massive wave, it hit me:

    Everything I liked about Final Fantasy, the interesting characters, the snappy music...

    It was gone. I didn't feel like I was playing a Final Fantasy game at all.

    So go ahead and tell me "you didn't give it a chance." I know my tastes, and whoever this game appeals to, it didn't appeal to me. I felt betrayed. I felt used. I felt depressed.

    Then I got over it and played Final Fantasy 6 again.

  10. #40

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    It's not the best game in the series, but I don't think it's as a bad a game as some people make it out to be. No I not a giant fan of it either, I got the game, I played through it and I tried to like it and at the end I can say that I did like it, not a lot, but it wasn't that bad.

    For starters I have to say that I just don't like the plot of the story. A god takes a nap and the kids want him up? I'm not saying it's a bad plot, I think you can work something interesting out of that, but it's not what happened with FFXIII. I think the characters needed more depth, both villians and heroes. Also the game is too linear, with almost zero exploration because although you do get to move around in a huge area, it feels more like you're in a zoo putting down creatures in a simple 'go from point A to point B' fashion.

    I did like the visuals, the cut scenes, and the battle system (I'm disappointed on how the summons were implemented, they feel more like a safety line than a real battle option). That's just my opinion.

  11. #41

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    Quote Originally Posted by LFC View Post
    it feels more like you're in a zoo putting down creatures in a simple 'go from point A to point B' fashion.
    This is the best description I've ever heard for any game that's linear and packed with throwaway battles. It is absolutely hilarious

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