Quote Originally Posted by Old Manus View Post
My reaction during the first five minutes: Hmm, this looks pretty cool. Finally a proper open-ended sneaking game that isn't Deus Ex! Jamming electrical equipment! Sneaking past security! Eavesdropping on conversations! This looks pretty good.

My reaction after he walks outside: Okay so what now, are we going to wait for him to appear and follow him in or someth - ok that traffic light thing was pretty coo - wow a car crash! And...explosions, and...oh, right. Ho-hum, gun down guards, soak up bullets, cause big bangs, whatever.

This game isn't new or revolutionary. I had high hopes up until he started sliding over the tops of vehicles and gunning down waves of bodyguards armed with assault rifles. I've played this game one hundred times before. How hard is it to just make the espionage and gathering information part the actual game instead of wasting a nice buildup with big, unrealistic firefights and blowing up civilians?
Sums up my thoughts, too. I don't mind gunfights, but make them different. If you're an espionage expert, don't be a firearms expert as well. Make it so you need to rely on hacking in order to get out of really tricky situations, and otherwise make the gunfights against one or two goons instead of ten.