I disagree, cause as I said, once you get past Marilith and start getting access to the class change and items that give you free healing/buffing, not to mention the fact that most of the buff/debuffs actually work, FFI on Origins actually gets easier. Kraken, Tiamat, and Chaos are not terribly difficult when you can have your Ninja or Black Mage buff your Monk and Warrior to do ridiculous amounts of damage and kill him in a few rounds.
At least in FFIVDS, Golbez, CPU, and just about every normal creature in the Lunar Core are actually challenging and can waltz over a party expecting the original games difficulty. Hell, Lugae in his cyborg form with all his goddamn status changes like Reverse make that fight way more frustrating than anything FFI could throw at you. FFI is mainly a grindfest until about halfway through the game then it gets manageable.
I also didn't say FFIIIDS, though the games final boss run in the World of Darkness is challenging for an unprepared party. Rather I meant the original FFIII where victory is nigh impossible without either the right classes being used, or some serious level grinding. The DS version was nerfed when they downgraded the amount of enemies on field to four instead of the original games nine. Those multiplying enemies are mean and very prevalent for the end game.![]()



					
						
					
						
						
					
					
					
						
  Reply With Quote