Several of the better remakes, like the DS ones were still largely helmed by the people who worked on the game. While VII still has Nomura and Kitase, I would guess many fans were not as pleased with their foray into the Compilation and hope that having more of the core team that's missing like Sakaguchi and Masato Kato would be able to keep the remake more faithful. Especially since Kitase has said he would probably be making lots of changes if he did direct a remake of VII. The Compilation has also kind of killed the likelihood of a faithful VII remake, as many of the newer VII fans got into the series through Crisis Core and Dirge of Cerberus, and you can't exactly blow them off because the older fans want nothing to do with Genesis and DeepGround.
I'm an older fan. AND despite what many other think, I for one don't find Genesis to be anymore of a whiny douche than Cloud or Sephiroth. I don't care if story or motivation didn't make sense to you. I found him to be more interesting than I ever thought of Sephiroth.
I'm fine with a game interpreting towns by this standard. The purpose of towns is usually to recuperate, refresh disposable items, upgrade equipment, etc. Why should you have to trek all the way there just to do those menial things? (SPOILER)could try Fable's "instant travel" system which still affects your in-game time as if you played that long but you know you didn't. It's not actually part of the story. Hell, if this was an actual quest or war and not just a story, most questers/soldiers wouldn't trek back to town for such useless things. You eat/sleep/"relieve" wherever you are along the trek and equip with whatever you find along the way.
The only reason you should have to set foot in/explore a town is if there's key dialogue/items to be found at this point in the story. Without that, towns are pointless. Just like the entrance area in Traverse Town KH.
Usually, battles are fought out in the field or in dungeons. Realistically, heroes wouldn't waste their time exploring the vast expanse when they already know where they're going. Hell, we've tried world map exploration 9 times and it's not like you ever find anything special for searching every nook and cranny (unlike SO which rewarded you for 100% maps)
My favorite battle system so far is XII's. The Quickening system kind of irked me sometimes because if you managed to use all three character during the one instance, all of their MP would be gone which sucks if you weren't able to get more than a 3-shot combo.
Reading this list is actually interesting BECAUSE...
It makes me realize what a colossal failure an FFVII remake would be. No, really. It wouldn't just be the graphics they'd be remaking. Realistically, IGN's "wishlist" would not be the product we'd get.
We'd have voice actors. We'd probably lose the world map. They'd probably re-do the battle system. No pre-rendered backgrounds. They might leave the more "controversial" aspects out since it would be much more realistic (The Honeybee Inn, Don Corneo's Mansion, etc)...
I honestly feel like a remake would ruin the trout out of this game. If it was JUST GRAPHICS....hell yeah! But Square does not know how to leave well enough alone, so...
I don't think they'd re-do the battle system or take out Honeybee Inn. I hope to god if they do a remake, they don't make Cloud's voice actor annoying. And please keep Yuffie as an optional player.
They'll probably make Cloud a whiny little emothroughout the entire game. And I bet he'll sound like Vaan. I really don't want to see that.
I just don't know about this whole remake of final fantasy 7. It would please a lot of fans but I think it would take a lot of work to even do so. If they did it totally in 3d it would take so long to create each town character magic etc. The task at hand if they decided to do it would be a gigantic. I don't know if they can do it. I really don't. I say bury the axe and move on to a different project. Like final fantasy 13 versus wink wink I think six years is long enough.
I used to do 3d animation I was not really good at it. So you have 32 frames per second and the game was four discs just impossible. I would not mind if se did a 3d version like they did for ff 4 on the 3ds for ff 6. I am sure one day they will but ff 7 it cannot be done. It would take more than a hundred artists to do so. That is a lot of man power and talent. At their present talent from what I have seen I don't have faith that they could topple ff 7. Square is not at the same level like they where back when the game came out.
I don't really want a re-MAKE. I want it to be more of a revised re-RELEASE.
I don't want them to change the block graphics. They just need to touch it up a little and make everything cleaner, like the text and maybe the backgrounds.
I'm reminded of the Who song "Magic Bus":
"I want it, I want it, I want it
Ya caaaan't have it!"
So you kind of want what SE did with the GBA and PSP ports of the early FFs then?
Though to be fair, if you use the DS remakes as example, Squenix did actually keep them mostly true to the original. The 3D engine only affects cutscenes in those games, the dungeon/world layout is exactly the same as before and it still plays like the NES/SNES entries. So their is a good possibility a remake wouldn't be too different.
I think the major changes would be minor things like referencing stuff from the Compilation, and re-tooling the batle system a bit. Maybe even add in the Materia Fusion system from Crisis Core so they can rebuild Ruby and Emerald Weapon to make them nastier. VA would be added, and I'm not sure how bad that would be for the game...
Why not just downrank it...picture FF7 with FF4 PSP sprites. THAT is something new and intriguing.