Because it's easy to translate the mood of a 2D game into another 2D game, perhaps with the mildest of 3D attributes. It works.
But the atmosphere of FFVII and Advent Children differs dramatically. Same for VII and Crisis Core. We all know how Cloud changed notably, but how do you translate the Honey Bee Inn and Don Corneo from blocky 3D to full-on graphics? Do you give it the chop, taking away a great bit of humour? Do you cut the dolphin jumping five stories into the air with the help of a whistle? Finding the balance between comical and serious in a game is easy for games with poor graphics but in high definition, I worry that things will not translate so easily. It would be the same as trying to get FFI through to FFVI reworked in HD+3D.




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