I just remembered that I got pretty attached to some of my WoW characters. I gave all of them personalities and little backstories and such, even if I never RP'd with them.
Urge... to re-sub... rising... must... suppress....
I just remembered that I got pretty attached to some of my WoW characters. I gave all of them personalities and little backstories and such, even if I never RP'd with them.
Urge... to re-sub... rising... must... suppress....
Deerhoof - Panda - YouTube
This was mandatory.
I actually get emotionally invested fairly easily in video games. The Lone Wanderer from Fallout 3 was probably the worst, because I didn't feel like I was playing a character. I took everything that happened very personally. I was COMPELLED to be the good guy all the time because it was genuinely upsetting to me when someone made derisive comments towards me. Dogmeat was arguably worse though. Can't even count the number of times I reloaded because Dogmeat died trying to save me from some unseen mirelurk. I loved that little guy. I also got really attached to The Prince in Prince of Persia (2008). It was one of the more well done relationships in a game in my opinion, and having the ability to randomly initiate legitimate chit-chat in the middle of regular gameplay went a long way towards building that feeling. It was rather novel to think "I wonder what Elika's thinking about?" and not only be able to ask her, but get genuine response back instead of just mission hints or something. Still begging for a sequel that will probably never happen.
yup yup
great character development and banter
and frankly i thought that ending was really well done story-wise, even though it was a setup for a sequel that'll never happen
shame the expansion was a piece of crap in terms of story (ie nothing happened) (i watched it on youtube)
Most of the characters in the Golden Sun series, especially Isaac and Jenna. That game hit me incredibly deeply, and even yesterday, I was going through the soundtrack, and just hearing some of those songs bring back vivid enough memories that I was tearing up a little.
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I rarely develop real long term attachment to characters, but the few I really enjoyed have been Solid Snake, Big Boss, and Ezio Auditore mostly because we really watch their lives unfold and I must say I like a sequel showing older versions of characters getting on in years. The scenes with a 80 year Altair in Revelations are quite well done from both a story and gameplay standpoint.
From Final Fantasy, there are a few like Vivi who really stand out. I also have to bro-fist Del and say that Crono has always been a character I've been really attached to. I think his death midway through the game really cemented those feelings, but he also just has some funny quirks that keep him from being a total blank slate character.
Speaking of which, the MC of Persona 3 is someone I also grew really attached to, which is what made playing through The Answer so powerful because I was kind of in the same emotional state as the rest of the cast concerning the ending of P3. Elizabeth was also a character I really grew attached to thanks to the addition of her "dates" side mission. The last date in particular kind of blew my mind tbh... Honestly, in terms of writing good characters, I feel Persona has found a really good means of immersing the player and getting them attached to the characters. It's difficult not to form a bond when the game kind of pseudo-similates every day life with them.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
I forgot to mention that I get relatively attached to the "characters" in Crusader Kings 2. It always gives me a bit of a shock when one dies and I have to pass the dynasty on to the next "me".
The Crusader Kings series is the big one that focuses on dynasties more than countries. There's a Game of Thrones mod, too, which is rather popular!
I'm another one who mostly becomes attached to their MMO characters. I guess it's all the shaping and molding of the character over umpteen levels and how they are much more being treated as the player's personal avatar that makes it this way for me. While I don't play the genre all that much any more, I still have fond memories of all my WoW and FFXI characters.