I don't get emotionally invested in games. Sure, I think Marston is a great character and I wanted to follow his adventure but that is where it stays. Interest as an omnipotent diety over his world. I know not what comes next but he is but a puppet that dives over a cliff at my whim...which lead to a hilarious crash when I did that with a horse.

I will ponder motivations, the cause/effect relationships and the meaning/messeage that this all contains. Marston pretty much got what was coming to him. He tried to change but you can't change your past and eventually it will catch up with you. It was just the end of his story and I only knew a sliver of it which isn't nearly enough to get me emotionally invested.

About the only emotion I display in a game is frustration but I get frustrated by other assholes on the road so take that for what its worth. In all fairness, it is mostly frustration at the people behind the game rather than the game itself so I guess that is still outside of the game. Stuff like "I can't believe they just did that. THat makes no smurfing sense. He had no reason to do that! You could have accomplished the same thing and stayed in character with blah blah blah! troutty writers!"