Something I noticed about this game is that it very often outright tells you what strategies to use on most enemies as you go through it. If it's not coming from Lulu telling you how to kill a Flan, it's the fact that tons of superior weapons are outright handed out early on in the game that have the Sensor ability so there's always a news ticker on the screen telling you how to win.

When I did play this game, at first I was somewhat impressed by the way even the random encounters had a bit of strategy to them, until I realised that they were just being spoon-fed to me, so really I wasn't making any fantastic battle plans; I was just doing what the game told me to and it happened to work.

Maybe it was just me, but I reckon this game was trying to make the player feel smarter, especially when the exact same enemy formations with different textures and elemental properties showed up in several areas and you'd think "oh yeah, so Tidus on the wolf, Wakka on the flyer, Lulu on the magic thingy, Auron on the armoured thingy! I'm a genius strategist!" The only time I started to find the game remotely challenging was when I fought some of the optional bosses.

Did anyone else notice the game's player-ego-inflation tactics? It got a lot more boring for me once I did.