That's why I liked the Omega Ruins: You actually had to devise strategies to go through enemy encounters while making sure that you capture the enemies and that you take as little damage as possible (the more rare enemies barely spawn around the save sphere). Things like figuring out Master Tonberries are very vulnerable to sleep or that using Sentinel against Halmas was very worth the turn just felt rewarding. Well, except for the fact that the entire area was smurfed up because of random forced-ambush encounters with Great Malboros...
Once you get past the correct-character-to-win-parts - which I think happens around Mt. Gagazet - the entire game just feels much more challenging and rewarding.
Also, Rikku is one of the most versatile characters in the game. Stealing is the only convenient way to obtain items for the Use ability and those can deal more damage than Auron - not to mention when you mix two together. Aside from that, she has a healing item that heals the entire party and greatly outclasses Pray, she can instantly kill any machina enemy and she can also cast Shell, Protect and Haste.