You guys are talking about perhaps my favorite plot topic of all time so big post to follow regarding entire thread: also FULL OF SPOILERS
Interpretation is always important to a good piece of art in my opinion, yes I'm pretty much calling FFX art. Dream Zanarkand was never 100% fleshed out in the story, it isn't fully explained, but it is explained enough to both suspend disbelief and provide a pretty killer plot twist. Any type of fully explaining Dream Zanarkand would've completely destroyed the Majesty and mystery that made it interesting (I'm looking at you midi-chlorians).
This appears to be a yes. QUEUE SCRIPT!
The Fayth clearly labels you, Jecht, and all of Dream Zanarkand a "summon". This is pretty important, for all intensive purposes, Tidus and all of Dream Zanarkand are Aeons. Unlike Aeons though, the Fayth dreaming the inhabitants are also spending a lot of their time dreaming buildings, streets, lights, etc. which probably explains why Tidus wasn't sufficient for Yu Yevon to take control of and begin reconstructing Sin out of.Originally Posted by Final Fantasy X Game Script
Your post makes me question if you played the whole game (as there is no actually time travel plot). It's pretty simple actually, and it brings up my next point: he swam there as Sin, it is this fact that really ties the whole plot together.
Yu Yevon was the leader of the inhabitants of Old Zanarkand, when Bevelle came and destroyed they gathered together under his instruction, and turned into the Fayth to dream Dream Zanarkand, so that Zanarkand may live on in some form. But Fayth cannot summon, it is Yu Yevon who actually summons Dream Zanarkand to the real world along with Sin. This is what links, Sin, Yu Yevon, and Tidus. This is why when Yu Yevon is defeated, Tidus disappears, because Tidus kills the one who is summoning him.
Originally Posted by Game Script, when Yuna prays to the faith after Maester Mika goes to the Farplane
So, Tidus is pretty much a summon as we've decided before. His fayth is the fayth pile on top of Mt. Gagazet, and he is summoned by Yu Yevon. Sin is summoned by Yu Yevon, to protect him during the summoning of Dream Zanarkand and to protect Dream Zanarkand.Originally Posted by Game Script, While fighting on the outside of Sin
Jess has got this one pretty much wrapped up, except it can't be in the sky. The most logical conclusion drawn from the game is that it is in the middle of the Ocean somewhere.
This explains:
- How Jecht got to Spira
When Yuna and Tidus are talking about Jecht on the S.S. Liki, Tidus says
Literally right after this Sin attacks their boat. If that isn't suppose to send a message than I don't know what is. Let's not forget that a few scenes before that we saw Sin attack the boat Rikku was on, and right after that we watch Sin destroy Killika. The game makes it pretty clear, if you go near the ocean Sin is going to smurf you up. But, that's not to say he leaves no survivors, let's not forget all of the people on the boat with Rikku survived. It's pretty easy to assume Jecht sailed out too far, got Sin's attention, Sin destroyed his boat and said "meh, problem solved.", but didn't realize he was dealing with the dream of a Legendary Blitzer, a sport where you breath under water and beat the crap out of each other.Originally Posted by Game Script
- How Sin can travel back and forth from Spira to Dream Zanarkand
Pretty much obvious, Sin is the one who's stopping anyone from sailing randomly to the middle of the ocean, nothings going to stop him from making a surprise visit.- Why no one from Spira has ever stumbled upon it
No fleet or army had a chance to stand up to sin, let alone on his own turf (the ocean). If you got far enough into the Ocean and Sin wanted you dead. You probably are. It took 1,000 years for someone to slip through (Jecht).- How Auron gets there
This one does seem like the biggest stretch when you first think about it. Jecht has enough willpower to stop himself from doing the main goal Yu Yevon set him out to do? Consider the link in the last point. When given the task to kill those he has no connection to, he does it with brutal efficiency. When given the task later on to kill you, Yuna, and others he cares about, he really puts up little fight. His most powerful attack he shows off to the crew as a warning, letting them know "Hey, be careful, I'm about to use this to try and kill you. FREAKING STOP ME."
Jecht says in your final encounter with him, "I can't hear the Hymn so well anymore. Pretty soon, I'm gonna be Sin. Completely." Sin has only been defeated not even a single handful of times (too lazy to think of the exact number). The progression to becoming Sin is gradual, some Final Aeons had decades to become fully possessed. Jecht had been Sin a relatively short amount of time which is why he still had control to allow Auron to come and go.
There's a lot about Dream Zanarkand fleshed out throughout. They answered a lot of questions in the dialogues, indirectly. Any direct answer to most of these questions wouldn't have had the powerful affect that the clues given throughout the game did.






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