Page 2 of 2 FirstFirst 12
Results 16 to 18 of 18

Thread: Some of these optional bosses are boring the heck out of me

  1. #16
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,548
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    As you seem to keep missing, my point is that having both invincibility forces the player to play defensively in terms of strategy so it's not really any different from Mist Dragon's Mist mode, Ymir retracting into it's shell, or Guard Scorpion raising it's tail. In all three of those boss fights, you basically just healed up, buffed up, or sat there looking at it until it came out of invincibility.

    While I can agree with Pete_for_President that there could have been more creative ways to implement this besides just saying "Hey I put up a physical paling, smurf you" chances are that the game was just too big to do all of that with the hardware at the time. The paling is at least an element in the story as we witness twice that humans use it to protect their cities so it's not just some lame super ability unique to monsters. Of anything, it's scary to realize that said monsters can generate these palings with their own power despite knowing it takes several humans using magicite as a medium to do it.

  2. #17

    Default

    Quote Originally Posted by Wolf Kanno View Post
    Mist Dragon's Mist mode, Ymir retracting into it's shell, or Guard Scorpion raising it's tail
    Except none of those took anywhere near as long to wear off, plus those are what, one example per game? Ymir (Is that Whelk? I've only played the GBA version once.) retracts for one turn. Mist Dragon retracts for maybe two at the most (though it does sod all damage in its normal state so you don't even need to heal, plus the point of it was to teach players of this newfangled ATB system that up till now had never been in an FF game). Guard Scorpion's tail helps you grind your Limit Breaks earlier than usual so that one is actually beneficial! It's also worth noting that none of these enemies actually do anything during such turns; they wait to counterattack.

    FF4 had its fair share of tactical bosses, sure, but there was always something to be doing because those tactical turns were usually just that: one turn. FF12 pulls this on you all the frakkin' time, does it for ages (i.e. I can attack much times/cast a very large amount of spells before it wears off) and it gets really old. Do you not think I'd be complaining about those examples as well if they were equally as egregious? Plus healing in FF12 isn't nearly as time-consuming as it is in many previous entries, so once you've had your defensive turn, there's plenty more nothing turns coming. Wel, unless there's a Defend command and I missed it completely.

    It's still a waste of time, it's still boring, and I wouldn't mind if, as I say, there were no enemies that can do BOTH palings at the same time because being able to do a bitchin' Reflect/Aeroga combo instead of just attacking would be pretty kickass.
    Last edited by ReloadPsi; 08-13-2012 at 12:05 AM. Reason: Oops. Thought I was in the soundtrack thread. Teehee.

  3. #18
    Would sniff your fingers to be polite
    Nameleon.
    Quindiana Jones's Avatar
    Join Date
    Oct 2005
    Location
    These mountains are made of rainbows.
    Posts
    20,870
    Blog Entries
    6
    Contributions
    • Former Cid's Knight

    Default

    I didn't have a problem with the invincibility. It forced me to shake up my traditional battling style and, when the enemy was completely invulnerable, it gave me a chance to withdraw and prepare myself for the next round. I also loved that the invulnerability was consistent with the laws set in the game; that was a really cool little addition.

    That wyrm bastard in the desert annoyed the hell out of me, though. Immobilise is a real nuisance when you've no way to cure it!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •