As you seem to keep missing, my point is that having both invincibility forces the player to play defensively in terms of strategy so it's not really any different from Mist Dragon's Mist mode, Ymir retracting into it's shell, or Guard Scorpion raising it's tail. In all three of those boss fights, you basically just healed up, buffed up, or sat there looking at it until it came out of invincibility.
While I can agree with Pete_for_President that there could have been more creative ways to implement this besides just saying "Hey I put up a physical paling, smurf you" chances are that the game was just too big to do all of that with the hardware at the time. The paling is at least an element in the story as we witness twice that humans use it to protect their cities so it's not just some lame super ability unique to monsters. Of anything, it's scary to realize that said monsters can generate these palings with their own power despite knowing it takes several humans using magicite as a medium to do it.