I delved pretty deeply into GameMaker many years ago. It was actually my first foray into scripting/programming, I think. It was a neat piece of software back then, if rather limited. I'm a bit curious how far it has come in all these years. Is it well updated?

My most ambitious game projects so far have been in Flash, but if I were to make anything serious today it'd probably be built from the ground up. As for current projects, I'm working on a silly choose-your-adventure thing in PHP (yeah, I know... only because it's a non-serious project and it's probably what I know best).

I'm kind of wanting to code a nice solid engine for a specific game type, that could easily be used as a base for many different games. Maybe something akin to Ace Attorney games, that'd be a decent challenge that could still be pretty flexible without having to grow too huge. Start out with a very flexible dialogue mode, a point-and-click mode, a navigation mode... an inventory system with optional categories... make everything as extensible as possible so that it's easy to add new game modes and stuff. Should be fun!