Quote Originally Posted by Vivi22 View Post
Sorry, but when I looked into it all I saw was people saying that it wasn't made for 2D and the simplest way to use it for 2D is to pretty much just use 3D graphics with a fixed camera to fake 2D.

So again, why would I waste my time right now making a simple project that I want to use sprite graphics with in an engine that isn't designed to make that as easy as possible, as opposed to an engine that was actually made with that in mind? It just feels a bit like I'm about to move to a new house and you're recommending I use a Ferrari to cart my furniture instead of a truck. Don't get me wrong, Unity is a great looking engine, and I absolutely plan on moving to it as I learn, gain experience, and progress in making games. But it is just not as suited to making the project I currently have in mind as quickly and simply as Game Maker will accomplish for me.

In other words, I feel Game Maker is the better tool for this specific job and possibly a few others I have in mind for making next. Sure, Unity is a better engine from an objective technical sense, but I already know Game Maker will do what I need, and I've learned enough to pull it off.
Well I was only suggesting it because I've heard nothing but good things for the 2D aspects, I've only ever used it as a 3D engine. So no need to get your undies in a twist it was just a suggestion based on my experience, I still think Unity is much more flexible and there's a good reason it's an industry standard (even using PlayMaker).

But if you're comfortable with GameMaker, then by all means go for it but I still think even for 2D it's a very limiting engine.