
Originally Posted by
Wolf Kanno
I like the concept of the armor/weapon combinations creating special effects, but Dissidia did it a hell of a lot better. It's honestly really badly done in this game. Still a cool idea...
I do like the idea that Squenix is trying to get around power-leveling by placing caps, but the new weapon/armor growth systems pretty much destroys the intention since you now spend more time leveling equipment than your party, especially since your gear is actually a bit more important.