
Originally Posted by
dunk
It worked very good i think in a such a story driven game. There are times i wished there was more freedom in the citys too explore different nuts and crannys but i can forgive that with such an amazing story experience.
I have no idea what "amazing story experience" you are talking about; we must have been playing different games. I will say that I thought the characters' back stories were developed very well in the first 7-8 chapters, which is the only part of the game where the writing can be praised even slightly. The "story," what little there was, after the overplot was introduced in chapter 9 was just a joke. Really, absolutely the worst I've ever seen in a JRPG. You have the entire plot spoon-fed two you in several few minute conversations with the main villain, who also conveniently introduces himself to you as the villain as he tells you his secret plan. It's like a bad James Bond film, fantasy style.
That bugged me even more than the obnoxiously linear gameplay. And the only time the gameplay was remotely interesting was when I first started exploring Pulse, which was interesting. But then you're shoved back onto the narrow pathway to continue the very specific path the game draws out for you. I simply cannot imagine what anyone could get from a replay.