Ah the old leap of faith. Sets them straight every time. Sets them so straight that everyone who was there before and took it obviously felt so motivated by the experience they swam to the mainland.
I hate to be boring and everything, but I might have to agree with you Sephex. As far as the depressing moment it's really hard to top the world ending, then waking up a year later only to have your surrogate father figure die because you're a terrible fisherman and have no way off the island, then try to kill yourself. Sure, the game feels like it's trying to play a game of one-upping itself with a more depressing story than the last every five minutes, but that's really the absolute low point of the game. Especially when you consider everything after that is finding the characters and conquering their personal demons.
And if that's the lowest of the low points, then getting the Falcon is certainly one of the higher points. Or at the very least, the very real ray of light in that darkness which says that "yes, everything's really messed up, but we might have a chance to fix it here."







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