ReloadPsi, thanks for understanding what I mean. I know that there are subtle hints throughout the game, but those you have to explore for yourself. I think for smaller plot points that kind of stuff is fine. But as some of you said, it should have been implemented better. I would envision one or two scenes where they actually show someone's memory being screwed with that the player HAS to witness. Sure, downplay it and don't make it obvious, but just including something like that would have made the Orphanage scene work better.

Also, I know it was implied, but that's where Irvine should have DIRECTLY spoke up and said that's why he had such a hard time pulling the trigger during the assassination attempt.