Quote Originally Posted by Jiro View Post
I didn't see enough of a boost from Terra's Morph/Trance, honestly.
It's hard to notice with equipment bonuses and if you are using end game skills. This is why rebalancing the gameplay and difficulty would make this skill useful.

I agree with this. Locke is far too "warrior" build for such a thief character. He also misses his steals way way too much.
Having a Thief style character be so warrior like tends to bother me, I have a similar issue with Zidane in IX. Though utilizing the Speed stat more is also meant to make that stat upgrade more beneficial.

I'd like to see Edgar set up as far more of a dragoon. He's already well on the way. I'd say the 1x battle method is a bit trout, if only because it makes stuff like Bioblaster and the status effect inducing ones even more useless. You need to nerf the physical damage a bit and then maybe the balance would be returned.
Honestly, I feel BioBlaster is pretty overpowered, especially in the beginning of the game when you're dealing with Imperial soldiers naturally weak to poison damage. Air Anchor and Debilitator may suffer, but not many people use them either. Honestly, I may say that Air Anchor should be dropped completely. If gameplay balance is fixed, then Debiltator will actually become more useful and overpowered if used wisely. I am honestly more inclined to go the medium route to be honest.

Or make the combos really really really hard
I feel that would make him frustrating to use, and depending on what system you are playing on, they can be hard to use. Though doing a Zell/Auron style time limit indicator could help as well but part of the issue with Sabin is that he does ridiculously high damage early in the game.

On further evaluation, I would also beef up Meteor Strike and make it work on more enemies.

She should learn magic a little faster, but still slower than Terra. After all, her magic ability is engineered and not inherent.
An interesting idea. Though tinkering with stat formulas can make her a bit weaker than Terra as well.


Bushido is trout. I would've been happy for it to be the same as Blitz, honestly.
The issue with doing that is that he would play exactly like Sabin except different equipment and stats to deal with. Part of VI's appeal was that every character plays differently and adds variety to the gameplay so I was hoping to find an alternative method rather than just re-using another characters playstyle.

I haven't been a big fan of Gau basically because of this reason. If all Rages had three-four moves listed out then it would be much easier to remember what ones you liked/needed.
Yeah, he's a bit annoying since you kind of need a guidebook to see which Rages are useful and which ones are suicidal.
Were Lores super powerful? I think the MP cost outweighed the use for me.
Actually they are, and like the Blue Mages in FFV, Strago was pretty much the go to guy for consistent and powerful Wind/Water elemental magic. The MP cost is high but getting some of his skills like Tsunami and Aero in the WoB may justify and balance them out. By the time you get them in the WoR, you have Grand Train and Ultima.