Quote Originally Posted by Loony BoB View Post
Quote Originally Posted by Wolf Kanno View Post
Except you can level your gear and that will fix the level cap issue, since your gear directly affects your three stats and only affect the battle score system, it's easy to grind a few levels for weapons and accessories and just plow through the games enemies if you are having issues.

Seriously BoB, you don't think I know how to see an exploitation in an RPG battle system?
At what point did I say that XIII's weapon upgrading system should also be used?

VIII's system was undoubtedly the easiest to break in any FF game I've ever played. I didn't even mean to make my players overpowered, but somehow I ended up cakewalking through the entire game. I loved the game, but it was the easiest game in the series battle-wise.
I bring up the weapon system cause you said XIII and most challenging in the same breadth and I simply stated why you are wrong.

While I agree VIII's overall system is broken, let me clarify that I was specifically talking about the fact enemies level with the party, I didn't mean to sound like I was suggesting the Junction System, but games like FFTactics have shown that a good way to maintain balance is to let the enemies level with the party so the player doesn't dominate. I just felt that VIII and FFT didn't go far enough with making the enemies stronger and that statistical upgrades is mostly lazy design when you could be changing the enemies attack scripts and adding counters to enemies as they get stronger.