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Thread: How would you fix FFVI?

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    I wouldn't go for radical changes like some mentioned in this thread. Buuuut...

    I think it would have been interesting if the re-releases of IV, V and VI had a separate "hard mode" option. Similar to how FF I and II had an "easy" and "normal" mode option.

    Some ideas:

    -Make items and equipment more expensive, while enemies drop less gold.

    -Tweak characters stats. Say maybe their stats increase fifteen percent less than they would on leveling up in the original? Another option would be increase the exp. required to level up~

    -Tweak enemy stats. Maybe increase some stats or remove some immunities. Change enemy behaviors.

    -Tweak the stat increases associated with Magicite. Or get rid of them completely.

    -Tweak the rates at which characters learn magic. For example, a spell that grows at a x5 rate in the original could grow at x3. Alternatively, use a system similar to FF IX (though that would be my second option).

    -Move around some item locations from the original. This could be done well or terribly But I remember the Ocarina of Time hard-version remake did something like this and it did help to add challenge to that game. Also get rid of some accessories. Does this game really need a 4x attack accessory?


    I don't think that actions like removing special skills that some characters have is necessary. I think the overall difficulty can be increased with relative ease. But overall I think the most effective method might be finding a way to discourage grinding. Don't make it impossible, just make it enough of a pain in the ass that it would be more worthwhile to just continue on in the game.
    Last edited by Yar; 11-06-2012 at 05:24 AM.

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