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Battle Dynamics
So we all know how X-2 had this amazingly well developed battle system that was pretty much its only saving grace in the eyes of them haters, right? It was pretty dynamic hence the title right. The thing I want to draw your attention to is the fact that you could like, hit enemies as they were still moving and it would delay/cancel(?) their attack. Pretty cool. It would also stop them from moving back to the location they initiated the attack from. This is the important bit.
This trout started way back when. I know it happened in X, at the very least, because I saw it happen. If you hit attack quick enough on a fast character (say Tidus) then he will smack a bitch while they're still jumping back to their place. I thought "man that's pretty cool" because it is. Has little effect on gameplay otherwise, but then it was the step before X-2 so it didn't surprise me much.
What surprised me was that I was fighting me a Grand Dragon or whatever they're called up in Nibelheim and just after the dragon went and hit me Cloud smacked him in the face - before he could return to his spot. I was like "
no way" but then the dragon jumped back to his spot again anyway and I sadfaced forever. But yeah, this whole battle dynamics thing has been in the works for a while it seems.
Just like, discuss battle systems in general. What's yer favourite? I know it was a part of the census but none of you smurftards gave explanations anyway.
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