Originally Posted by
Bolivar
Bunny, I think someone was trying to mislead you about the game, because while the PvP and World PvP is very robust and quite impressive, the PvE does a lot of great things which are different from your standard MMO.
For one, the PvE revolves largely around random events which pop up every now and then which then have the potential to branch off into further events. Some of these take you to areas you might not ordinarily find, like little caves or caverns hidden away. But some of these might take you to areas you don't have access to without that event. Either way, the "dynamic events" as they call them live up to the marketing slogan, that "you never know what to expect" each time you log into Guild Wars 2.
Like other MMOs, GW2 also has PvE dungeons, which are a lot like your WoW instances with damage-sponge enemies and extra rare loot. But actually playing dungeons is completely different from other games because there are no obvious, set roles like "Tank, Healer, DPS." Every profession (character class) in the game has the capability to tank. Every character will have at least one healing ability on their bar at all times. Every profession has a selection of main hand and off hand weapons whose combinations lead to an array of radically different ability pools and play styles. It's actually incredibly exciting, in that we're all still trying to figure out how exactly to tackle these dungeons. No matter how it all plays out, I can guarantee you dungeons are very different in GW2.
Then there's tons of little things in there that add to the experience, like crafting. For one, resource nodes don't expire once one player collects the resource; they exist for everyone. But the resource nodes string you along the map to new areas you've never seen and, consequently, new dynamic events you haven't experienced. Plus I've already crafted incredibly useful equipment my own character, made some decent money, and gained a ton of experience. They give you a decent chunk of experience points for crafting new recipes and discovering new ones by experimenting. I've actually gained levels from crafting.
There's so many things the game does right that you wish other MMOs did, or new ideas that seem like they should have been obvious for other games from the start, and a lot of that can be found in the PvE alone.