Marche effing rules.
Tactics Advance is my second favorite Final Fantasy game ever (the original Tactics being the first), and the biggest reason for that is how Marche deals with being in the fantastic world of Ivalice. He has it tough in the beginning, but he quickly falls in with Montblanc's new clan, raises his newly-adopted clan to prominence, and finds out his friends too are doing well. And what does he do? He tries to tear it all down. Like a certain literary character in a certain piece of literature by a certain author, Marche knows he is in a world that is too good to be true. Hell, it probably is true. Even as good as it is to him, Marche knows there is another world out there, the real world, and allowing himself and his friends to stay in Ivalice is damaging and unhealthy. Why face a cruel and unfair world if you can run away to a better one? I think it really sends a strong message to players that there is a real world and that any and all of us need to be sure not to miss it.
What is your take on Final Fantasy Tactics Advance's story and thoughts after beating the game?