Quote Originally Posted by Tifa's Boobs View Post
In Final Fantasy X, when you enter a new area, it's completely separate form the area you just left.

Moonflow to Guadosalam*
Guadosalam to Thunder Plains*
Thunder Plains to Macalania Woods
Macalania Woods to Macalania Lake/Temple
Bevelle to Macalania Woods
Macalania Woods to Calm Lands
Calm Lands to Mt. Gagazet
Mt. Gagazet to Zanarkand*

*these aren't as bad as the others, but still disjointed

Whenplaying through this game, I was always really annoyed by how abruptly one area ends, and the next starts. For example, in the Thunder Plains, as you start to get closer to Macalania Woods, there should be more trees as you get further, until you're in a forested area. Instead of how the game is, where you're literally on a plain-area, and all of a sudden there's a woods.

I feel this was poorly done, and broke up a sense of immersion and realism for me (yes I know this is Final Fantasy.) I also feel that it made the game seem more linear, as you're basically traveling down one path the entire game, and it's like, "OH, OKAY, I'M IN A NEW AREA NOW." But you can't stray from the path to explore the area, which is contained in a box.

Did anyone else feel this way? Feel differently? Not care at all?

I know the feeling, it was weird how even the floor changed like a direct line, and everything was boxed in, when i think back too ff7/8/9, its like entering a cave or dungeon only one connects too the other.

I think its the absense of the world map that your on about, since we don't get too freely explore it. There was hope when we got an airship, as in previous titals as soon as you get transport theres freedom, but nope not in 10, shame really.