Quote Originally Posted by Bolivar View Post
I think it's incredibly bizarre that Nintendo would choose secure a bayonetta 2 game as opposed to an original wii u game or another of the countless franchises that gamers this gen are only vaguely familiar with.

Also, there's a difference between collaborating with a developer to craft an experience with only your technology and audience in mind and the much lazier practice of paying them a lot of money to NOT release it to other audiences. We saw one of these practices take rise this generation and I think gamers as a whole are worse off for it.

I'm not sure which one Bayonetta 2 definitively falls under, but to me such an awkard choice is one more ingredient in its ongoing recipe for disaster.
My understanding of the situation is that the original game, while selling 1.9 million copies, was not successful enough for Sega to pursue a sequel; they're not exactly in the best financial circumstances right now. Sony and Microsoft were not interested when Platinum approached them, so they then turned to Nintendo to publish the game. For the developers, if Nintendo hadn't agreed to publish Bayonetta 2, it wouldn't have been made at all.