I disagree. Yes, JRPG's and WRPG's are different, but I think treating them as entirely different genres is the absolute worst thing you could do for both. It seems JRPG's and WRPG's both have fanbases that rarely intermingle and that has caused both genres to so set in their cliches and tropes while dismissing the other's. The thing is, a JRPG and WRPG are ultimately judged to similar standards and while they have different traits that make them unique, ultimately both subgenres need the same mix of proper story and gameplay elements to be successful.

The Top 3 games in this list are an excellent example of games that do the right thing and yet come from different subgenres. All three have tactical battle systems with involving and flexible character development systems. All three have excellent plots and stories that gave you choice without lacking a sense of direction or objective. All three have character and personality. All three have a diverse, interesting, and well-explored cast. All three are emotionally powerful experiences. All three have excellent visuals and music. All three and well-crafted experiences in the same way and while all three are different they each more than fulfills the requirements for what makes a great RPG.