I'm sure you said it was a great game in some thread, but honeslty, it's not that I isagree with your position, it's honeslty that I find the idea of XIII being enjoyable as such a foreign concept that I honestly have to try to construct the type of individual who could possibly find enjoyment from this insufferable, poorly told, and tedious game simply results in a migraine. I honestly can't see anything good enough in this title to feel it deserves evn being called an "okay game". It is seriously the worst thing I've played since I was a child playing some of the shoevelware titles on the NES. I will be honest when I say I don't really trust any other games such a person would recommend cause we are seriously from two different worlds if that trite is anything more that utter trout. It is 40 hours of my life I will never get back and I seriously want a refund.
Originally Posted by Loony BoB
Well not really with VI as the player's choices can affect minor things in the game (such as the fate of one party member or whether a certain character joins you) as well as the fact that the WoR is technically non-linear as the player can choose to actually finish some or all of the characters stories, or go straight to the end, unlike most of the FF series where the final dungeon doesn't open up until all of the main story has been told. As soon as you get the airship, you could just head straight to Kefka's Tower and choose to end the game whereas the players power to control the flow of other FF games is pretty much a choice of playing or not playing. The game is filled with hidden scenes and certain consequences for choices and you will never discover them without either a guide or seriously exploring the game and trying new things, which is somethign you can't really say about a game like FFXIII or even Xenogears for that matter.Originally Posted by Bolivar
It's not Elder Scrolls non-linear but for a JRPG, especially a story driven one like VI, it's pretty unique for the genre and something I feel is important and should return. JRPGs thrive on the illusion of choice and I feel VI/CT found a pretty decent sweet spot of doing that without making the story suffer for it.
I wouldn't really count most of those titles as being non-linear. They are certainly not as linear as XIII but there are few RPGs that are linear as XIII (thank god) which is more like a high budget visual novel with a middle management A.I. battle system tacked on.Originally Posted by Loony BoB
Glad you had fun which is the most important thing in all of this, disagree about your thoughts on the story or opera scene but that's a discussion for another day. You have no excuse for not posting in the VI forums anymore, so get to work.Originally Posted by Loony BoB
Yeah...Originally Posted by Loony BoB
The real question here is does it even matter? In hindsight, our discussion almost sounds like we're putting some value on the length of a game when I'm sure you and I could agree it's a meaningless assertion unless you're a budget gamer and even then we could at least agree CT offers enough content to satisfy someone who may only be able to have one game for awhile. This is probably the dumbest argument we've ever had.
Says the man who is part of the fanbase that lapped up every single drip of the god awful Compilation of VII just so they could get a hard on watching Sephy and Cloud fight like they were in the Matrix, or the group that argues over Aerith vs Aeris spelling, or even arguing whether Cloud should date the chick the story blatantly tells you he winds up with, or a dead chick. That's a high class fanbase for you. :semicolonpee:Originally Posted by Bolivar
On the more "serious" matters, my point is that the context is completely different in your situation. On paper it sounds like a similar scenario but everything from length of exposure to the hype as well as how meaningful the game was to you changes everything. You may have loved DQVIII, but I doubt it did for you what FFVII did so it's really not the same scenario. I honestly wasn't surprised that I liked DQV more than DQVIII but I didn't exactly 'love" DQVIII either as I felt it's main strengths were simply the series finally producing a game with modern RPG standards in terms of graphics, character building, and story. Even then I felt other games did it better. DQV is a great game and I would probably concede it's the best in the series despite my personal bias for DQIII and that I feel DQIII is a much more important game for both the series and the genre unlike DQV, but I was a little sad the game didn't completely live up to the hype, especially since I tend to have a bias for the 16-bit classics.





General Leo remains my preferred character in the game, and... yeah.

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