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Thread: Just how hard is the original version of this game?

  1. #16

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    I think there are just too many bugs in the game, especially magic. Some spells don't work like they should, others simply do nothing. It's kinda sad. I used to love playing this game old-school on the NES, but after the Origins version was released I haven't touched it much. It's just too broken :/

  2. #17
    programmed by NASIR Recognized Member black orb's Avatar
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    Quote Originally Posted by Goldenboko View Post
    Having played the GBA version, did I miss out on the real FFI?
    >>> Not only the real FF1, you have also missed out one of the most beautiful games created by humanity. The ultimate 8-bit experience..
    >> The black orb glitters ominously... but nothing happens..

  3. #18
    Yuffie ate my avatar Sefie1999AD's Avatar
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    The user interface makes the game a bit more annoying because you have to buy each item one at a time. The lack of auto-targetting ("Ineffective") adds a bit more strategy to the game, but it isn't that bad once you get used to it. Getting levels is slower than in GBA, and grinding at the beginning of the game is especially tedious (unless you use the Finger Point), but once you get past the Marsh Cave, the game should begin to flow a lot smoother.

    You have very little MP for casting spells, but that's why it's a good idea to use equipment for spells. For example, use Zeus Gauntlet, Mage Staff and Black Shirt for Thunder/Fire/Ice 2, and Heal Staff + Heal Helmets for healing. Ice Cave is probably the hardest dungeon in the series since it requires some luck to beat (you might get ambushed by enemies that decimate your party before you even get a turn).

    Even with the challenging parts mentioned above, I still think there are some harder FFs in the series, such as FFIV, FFV and possibly FFXII and FFXIII. Although FFI was only the 8th game I've played in the series, it's also the one I've beat the most frequently, most likely because the game is pretty short. If you want to try the game with the original difficulty, but with a smoother user interface, I'd recommend either the WSC version or the PSX version with Normal difficulty. To be frank, I still haven't bothered to finish the GBA version since it felt such a breeze compared to the other versions, including PSX with Easy difficulty.
    People dislike FFIX because they're horrible idiots. - Kawaii Ryűkishi
    "One-Winged Angel" is far and away the best final boss song ever
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  4. #19
    Bolivar's Avatar
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    GBA is ridiculously easy, but it's a very fun game and well-made game. I've beaten it a few times, but have yet to get past the Ice Cave in the NES version.

    I do think it's a hard game, and does require some grinding to even make it in a couple dungeons. But it's still incredibly awesome and I recommend checking out when you have some free time for a game.

    Quote Originally Posted by Wolf Kanno View Post
    It's harder and probably one of the hardest entries in the series with you watching your whole party get wiped often. Grinding helps but not as much as later games. The title is very resource based with trying to make decisions about using precious items or spell charges to survive longer, running from battle to preserve said resources, and whether you are brave enough to really try to explore every nook and cranny of a dungeon for rare and powerful loot with a very real chance of dying and having to redo the entire dungeon. If you get easily frustrated about failing and having to redo sections of a game, then the NES/Famicom version is not for you.

    I just finished a playthrough of the NES version (probably the hardest version thanks to all the bugs) and I pretty much had to relearn all the basics again about playing old school RPGs like save often and actually using the run command. Also it's not about spamming the Healing Staff, the later dungeons sometimes involve spamming the Healing Staff and your three Healing Helms every other round just so you can keep everyone alive.
    This must've been an epic playthrough. Did you emulate or go authentic? What was the final play clock at?

  5. #20
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I played it via Virtual Console on my Wii. I picked up the game last year as part of the Operation Rainfall campaign and decided I needed to play the game on it's original system since my actual copy is so old it crashes in Elf Land. I beat the game around Lv. 28-30 and I'll need to w~check the times, but I'm going to guess it took me about 20 hours to complete though that's not counting the hours lost when my party got wiped. The Chaos Shrine alone took me three to four tries to beat since the rematch with the Four Fiends are pretty intense, sadly Chaos wasn't so tough.

    It was pretty intense, with me often going into dungeons with 99 potions and a fully healed party only to leave said dungeon with half to 3/4 of my party dead and down to 12 potions as I tried desperately to hobble back to the nearest town/church. I also feel there is something magical about playing the games in their original form. The 8-bit music held up great and the monster designs were actually really good, even more menacing than some of the later entries.

  6. #21

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    Its harder than FF1A by a good margin, but its really NOT that hard. Its definetely easier than FF3 or FF4 (well not the gba FF4, which was stupidly easy), and imo easier than FF5 when you factor in the bosses.

  7. #22
    Sane Scientist Bahamut2000X's Avatar
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    The NEW version is painfully easy if you know how to play it, and more so after level 14-16 or so if you have a Monk. Monk is easily the most overpowered class of all time, ever. My last NES playthrough I was one shotting every enemy and most bosses with my Monk.
    This space intentionally left blank.

  8. #23

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    Quote Originally Posted by VeloZer0 View Post
    My favorite is the following:
    >Party enters battle at Full HP
    >Enemy gets preemptive attack
    >4 Enemies cast instant death attacks
    >Party annihilated before you even had an opportunity to enter a command
    This made me cry as a child and still makes me rage as an adult. No matter how well leveled you are, the Sorcerors in the Ice Cave and Castle of Ordeals (Citadel of Trials) are just some of the most unfair enemies ever coded into a video game.

  9. #24

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    It was always so tense for me in all of the FF dungeons because it seemed any encounter could thwart all your time and effort, and it was back to the Inn you rested at. Finally getting Dejeon and Teleport was a huge relief.

    Ice Cave was especially scary, but Citadel of Trials took the cake. That one group of enemies that kept casting Fira would pretty much decimate my party, so it was pure luck after multiple tries that I got through the dungeon only encountering maybe 1.

  10. #25

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    It can be hard without guidance.

    Difficulty ramps up sharply in the beginning, so there's a fair amount of requisite grinding (especially if you insist on using the best gear and spells as soon as possible).

    There's also very little guidance about where exactly to go at certain points. Without a walkthrough, you have to be willing to piece together cryptic NPC text and search the land for dungeon entrances (while avoiding being worn down by a multitude of monster attacks).

    Granted, for a 1987 game, I don't find FF to be particularly challenging when compared to its peers. There are more obscure NES/PC RPGs from the time that are less forgiving and just as obtuse. Wizardry, Might and Magic, and Ultima come to mind.

    I recommend playing the PSX version in 'Normal' mode if you'd like a reasonably authentic experience without some of the NES shortcomings. Origins fixes some of the NES bugs and brings the interface up to WS/16-bit standards. Improvements to the game in versions beyond Origins were minimal, with the exception of decreasing the difficulty and adding some inconsequential sidequests.
    -ignoman

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