Quote Originally Posted by Bolivar View Post
Vivi, you missed the entire point of my post. You're suggesting that I made an unequivocal, ideological statement that small games are always and inevitably worse.
If that wasn't your intent then fair enough, but your post as written was pretty much stating that lower budgets mean lower quality. There wasn't a whole lot of room for interpretation in the wording you used.

Yes, every platform has had good and bad games. But I've yet to encounter a single Android game that made me actually want to play it.

I've tried lots of genres and lots of developers, but I simply can't find a game that I wouldn't rather play on the other platforms its on, or just simply rather browse the internet or check my twitter feed since I'm on my phone/kindle anyway. I just don't have faith in the platform.
But the question is, how much of this is a result Android itself (Android providing a low cost platform/OS for game development) and how much is due to the interface. Because I'll state unequivocally that a touch screen only interface is terrible for most games. There are maybe 2-3 genres that can use them well, but most people aren't making those games for them. But the Ouya isn't a touch screen only interface. A console, even a low cost one like this, is a different beast entirely and even attempting to make the comparison between the types of experiences people can create on a phone, and the types that they can create on a dedicated console is a bit silly. Obviously the console has more potential since it has a dedicated gaming control interface which is, essentially, a more refined version of the same type of interface we've been using for 30+ years. The two aren't that comparable.

I think it's well documented that the last few years of these kinds of platforms has allowed everyone and their grandmother to become a game developer and has created a sea of garbage. You can pick up the average retail disc game for PS3/360, or download a random game that has been approved for PSN and XBLA, and you'll at least be guaranteed to have a decent gaming experience with at least mediocre competent game design.
I'd have to absolutely disagree with this once again. You might fined a turd that's been a bit more highly polished due to the licensing process for current consoles, but most of what gets released is still a turd just the same. Licensing has never stopped the majority of games that are released from being mediocre at best. Hell, if Bethesda is any indication, licensing hasn't even guaranteed that the game you just bought will run on day one.

But if you look at the utter trash precentage on iOS/Android, there's just no comparison.
I really have to wonder if the percentage is as out of whack as you think. There's certainly more garbage on mobile platforms, but what do you expect? Most people and companies can't spend $15-20 million on AAA development. Of course there's going to be more games, and by extension, more bad games on cheaper platforms. But like I said, with the right discoverability features, combined with things like user reviews and, oh yeah, everything being free to some extent or another, would pretty much guarantee that the good stuff is going to float to the top. Hell the Ouya, unless I'm mistaken, is supposed to use it's own marketplace/download service so we don't even know how it's going to work yet.

It really seems like what you're arguing is that because you don't like gaming on Android, this probably won't interest you either because it's on Android. But Android is just an OS. How to best use it is entirely dependent on the platform running it. The Ouya is a different beast than a smartphone. Comparing it to smartphones because both run on Android is like comparing a tablet PC to a gaming PC because they both run Windows. The types of experiences the interfaces can offer are completely different.