Second Mission Completed

-Mission Summary-

This mission was the recover the remains of the first alien ship our forces shot down. We tracked its location (which I forgot to make a note of, like an idiot).

Our Support Soldier, Connor MacLeod, was taking the left flank of our forces. As we progressed towards the landed craft, Psy Chotic heard noises and our forces began to regroup and cling to cover more readily.

Unfortunately, the crash of the alien vessel had ignited a good deal of the underbrush, and Connor MacLeod's choice of cover was limited. As he moved forward, he encountered four Sectoids, all of whom fell back, but were now aware of our location. He pulled in to the only cover availible, a broken rock behind a tree (which meant he only got the low cover from the rock, rather than the tree's high cover). The Sectoids descended upon the group, but their assault lacked teeth.

The first Sectoid to show its face caught a hail of machinegun fire from Psy Chotic, again showing his mastery of the heavy weapons. Anxious to make up for bringing this assault upon his friends, Connor MacLeod drilled a second Sectoid between the eyes. Jiro's unwieldy Sniper Rifle, however, meant that he could not take out a third Sectoid. As he got into position, the attack renewed.

Both shots hit poor Connor MacLeod, and he began to bleed out in the grass. His Immortal tenacity gave the squad time to revive him, except that he was the one carrying the medpack.

With only a few moments to end the fight before their friend expired, our brave soldiers charged the enemy. Jiro, having set up during the last turn, finally got to shine with a beautiful shot into the precious brain of the evil grey menace that had downed his fellow warrior.

The last Sectoid wasn't sticking around to die, however, and fell back to its ship. Ah, the ship. Finally, our forces had found the prize they went in to the mission seeking. And, lo and behold, while its flight computers were damaged, its power core was fully intact. The things our scientists could dream up with that, if only we could secure it!

However, as Psy Chotic approached the craft, a strange crystal floated off the ground and grew a suit of armor around it, creating a new enemy for our forces to fight. This Outsider who dared to intrude upon our battle would not last long however. Psy Chotic tore into it with a hail of gunfire, ripping apart its fragile shell. Not, however, fast enough. While dealing with this new threat, Squaddie MacLeod finally gave up, and moved to the Highlands in the sky.

Enraged by this, Jiro Stark lined up a shot that sent that last, cowardly Sectoid packing, and secured the UFO for our teams.


Rest In Peace, Squaddie Connor MacLeod.
2 Kills, 2 Missions.
Fell in Operation Demon God.
May the bagpipes ever play on in memorial (and, they do, go view the memorial for a while).

So, our first death, a victim of a single bad choice, and a lot of bad terrain.

All three survivors levelled up. If you're wondering why Balls MacGuyver didn't show up, well, he didn't contribute much. The only shot he had which hit only did 2 damage, not enough to kill the Sectoid. And, when he got his promotion, he became another Sniper, not the Assault we were looking for. With no other Sniper on the list, I basically wrote him out of the mission, and he'll be replaced with another Rookie for the next mission. He's also the only wounded survivor, and is out for 7 days anyway, so he won't get back until Ronnie Coleman returns.


Psy, you levelled up. You are now a Corporal, and can choose between Holo-Targeting and Bullet Swarm.

Holo-Targeting: Any enemy you attack or suppress is marked until the end of the turn. All allies firing on that enemy have an additional 10% chance to hit. This marking succeeds even if your attack misses.

Bullet Swarm: Firing the primary weapon no longer ends your turn. So you can fire and move, or fire and then fire again (as long as you have the ammo), instead of just moving and firing, or firing once and then being done.



Jiro, you levelled as well. Squad Sight or Snap Shot.

Squad Sight: You can fire on any enemy your teammates can see, provided nothing blocks your line of sight.

Snap Shot: You can shoot after moving, however, your shots will be 20% less likely to hit.



So, yay, first real death, could have been avoided if it wasn't the medic, and if I'd reacted better to the fire that blocked the terrain. RIP, Connor MacLeod. Until you are born again into immortality, when your turn comes up again.