Barbie
Dora
What I met that final fantasy games met something like games like ff 4, 6, 7, 9 to me those games had creativity exploration. Going off to save the crystals or the world you where not stuck on a linear path where you had to go from one place to the next weather you like it or not. I like to explore in games not be stuck on a single path. Final fantasy 6 and 7 and 9 where my personal favorites of the series. I am just a old school gamer. I love the old snes and sega genesis fan. I am not going to say I want a remake of ff 7 I am fine the way the game is. Plus it would take way to long to do. I want a 3ds version of ff 6 now that would rock. Now back to the topic I would just go right ahead and kill sonic the hedge hog good god. Every single time they come out with a game it just is not good. That series is going down hill and should be spared even more torture.
If you like non-linear worlds, you should try XI, XII and XIV.
sabin you need to remove your opinion from fact.
In Final Fantasy XII, you could visit areas and bosses very early in the game if you looked. Sure in the beginning you were nailed along your path to learn about all the battle mechanics of the game, but very soon after dozens of optional marks, areas, espers, quests, and side-bosses where open to you. Hell, I have to replay through that game because I beat it but only scratched the surface. Final Fantasy XII, the next single player game after FFX, was less linear in terms of exploration. Hell, the game was less linear than my absolute favorite entry in the series FFIX.
FFX was linear until you received the airship, that was about 30 hours in for me.
EDIT: As for XI and XIV, there is nothing less linear than an MMO. XIII, was incredibly linear, but that's a mere 1 out of 4 games, and the problem with XIII's world wasn't it's linearity. FFX was equally as linear, but it was presented in a more understandable way, instead of awkward level segments.
Last edited by Goldenboko; 10-16-2012 at 03:29 PM.
I don't mind too much if it's linear. It can be a bit harder to navigate through a 3D game than a 2D one.
Especially when the maze comes and they have save points instead of letting you save YOUR game.
(don't understand the point of save points as you bought the game so shouldn't you be able to save it whenever you want?...pretty much they just mark down a boss/event...or, in awful cases, a point after beating the boss )
They're meant to pace out levels. It makes it to where if you die, there's actually a cost to it. It's not just a minor inconvenience in all cases. Sometimes save points are spaced out SO damn far, or are nonexistent (check out the DS version of FFIII, the last 1-2hours of the game had no save points AT ALL, so if you died at the first boss, the second boss, the third boss, the fourth boss, the fifth boss, or the last boss, you had to start COMPLETELY over from the start of the dungeon that leads up to the first.
This really made every encounter intense, and you gave each one your all (or you ran, YOU PANSY). While it was mechanically a godawful decision that caused me hours upon hours of stress... it still made it so much more memorable and made me a god at FF3
But when save points are actually spaced out properly, it evens out the pacing, so you can't just cheese the dungeon and save after every fight to make sure you get through without a scratch. That's no fun...
I'm sure there's also some technical reasons behind it... somewhere. I wouldn't know.
Eyyyyyyyyyyyyy
Indeed there are. Save Points mean that there is plenty of information that doesn't have to be saved. You don't have to save everyone's exact position, only which save point they used. This is why nearly all early games utilized Save Points or reset you to the start of the level when you reloaded, because it was much easier to implement. Nowadays not much of a concern, but depending on your system and world, can still save a lot of trouble.
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Heyyo TrollHunter Unreal Tournament III is my jam! THAT'S game series that should be resurrected... oops, wrong thread!
But damn why are you guys beating up on newcomers? I played FFXII over 200 hours on 3 playthroughs, but I can totally understand what sabin101 means when he says it just didn't have the same creative magic that older games have. I'm not sure how much of that is debatable, either you got that "feeling" or you didn't. I learned to like the game. But I didn't get "the feeling."
Also, FPS is great and there's a lot of awesome variations on it, including cool innovations of the last few years. You just gotta get into it.
I think star ocean (for the most part) was the same way. 1~2 hours between saves. It makes it so you can't just pick up the game for even 20 mins or so, add the cutscenes (especially unskippable ones) in there and there's a lot of lost time.
Yeah, but you could have used that lost time to level up your characters instead or something useful if you knew you wouldn't win. It just gets boring because it feels like a waste of time....FF13 did a good job getting past that though (since you come back before a battle).This really made every encounter intense, and you gave each one your all (or you ran, YOU PANSY). While it was mechanically a godawful decision that caused me hours upon hours of stress... it still made it so much more memorable and made me a god at FF3
But when save points are actually spaced out properly, it evens out the pacing, so you can't just cheese the dungeon and save after every fight to make sure you get through without a scratch. That's no fun...
But people saving after every battle, I understand the point of that (it's something I still do), but at least let me save in 10 min or so Then they added healing with some of the save points too, that's no fun.
The thing about the older games too is that they didn't have so many cutscenes that lasted 10 mins-1/2 hr or so. Made it much easier to handle.
Thank you skyblade, that cleared a lot of it up for me~ I don't know why I didn't consider those things.
I love me some Unreal 3, that game was a blast. It's been such a long time since I picked it up though.
Me, beat up on newcomers? Pssh... okay, I apologize. I guess a few of my replies and posts were too aggressive.
It's strange, I really got the creative magic from that game. The millions of ways you can set up characters, allllll the different attack animations (Pole/Katana/Unarmed anyone?). Hell, I'd go as far to say the character customization is even more open-ended then the world you can explore. I got oodles of creative magic from that game... but I guess that's just me. I'm younger so I started FF with games like X and XII, so I guess that plays a big role in it. A lot of the older games don't give me that feeling, which is probably why I don't finish many of them (3 and 4 gave me that feeling in handfuls though), maybe it's because most of them I've had to resort to emulators to play... I don't know really. It's all up to preference I suppose, considering FF has tried nearly everything imaginable.
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Also, FPS is indeed a great genre. The issue is looking past the muck of the really popular FPS titles which have given a lot of people a bad first impression of what a lot of good FPS are really about.
If you take the time to look around a bit, you can even find shooters unlike anything you've ever played before. Serious Sam was the game that actually made me start liking FPS, I had hated them beforehand. I thought I sucked at them due to only ever playing some old CoD games on console. On pc, it's quite hard to suck at FPS. It's so much easier, as aiming isn't nearly as awkward. You can just focus on your reflexes and having a good time.
Me, I prefer the fast paced arcadey doom-esque shooters. Modern Military Shooters all my friends are obsessed with? Gosh, I can't get into them. Especially now that I'm used to the fast paced insanity of arcadey FPS, I have gotten some bad habits from that style of gameplay that makes me quite easy to kill in a slow cover based shooter.
Goodness, I'm in a rant-y mood today.
Eyyyyyyyyyyyyy
Yep.
Steady decrease in quality over the years with an ever-increasing focus on aesthetic, rehashing, and spin-offs. Squeenix has lost sight of why the series was great and I think the loss of Sakaguchi plays a big part of it. I doubt I'll buy any new Final Fantasy games unless it's actually something legit awesome. XIII was disappointing as trout and their other missteps with the series in recent years have totally shaken my faith.
On the plus side, Squeenix has become a publishing power house with other studios releasing groundbreaking stuff (Deus Ex: HR comes to mind), so maybe they'll be able to harness creative input from outside sources to make something that isn't trout.
This is pretty much 100% on the money for me, too. I love Kojima, I love MGS, the new one looks killer, but it's time to move on. RE has been a non-starter for me for years, and I used to be a massive fan. SH was Yamaoka's and if Konami wants to make a new survival horror they need to do something original rather than trout on his work. And smurf Fabula Nova whatever the trout. It's a retarded story in a retarded universe that no one cares about.
Team Fortress 2 is the only shooter I need.
I'm sick of these franchises, and if I had the chance, I would extirpate them from existence with no mercy:
Call of Duty
Halo
Metal Gear
GTA
Borderlands