So some time ago I got FF VI for the PSN. Tried it, saved at the first save point in Narshe, turned it off. About half a year later I decided to give it another go, made it to South Figaro, stopped again. Fortunately, I got the GBA version shortly thereafter and started a new game. It's one week later and I now have the airship in the shattered world and I'm looking for my lost teammates.
It was really difficult for me to get into this game. It might be because it was my first < 32-bit RPG and I was kind of irritated by the graphics at first. Or it might have been the god-awful loading times. Either way, there was just no motivation to continue playing at the beginning. The opening was awesome, but it felt kind of like a drag going through Narshe.
Once I got into it, though, I loved it. I still think Edgar and Sabin are broken when it comes to combat, but it's alright. I've come close to dying at times and I do have a bunch of Game Overs, but it feels like a fair challenge. (Well, except for that time Sabin held up the building while Celes went in to save the child - one of the enemies there death-counter-attacked with Rock, turning Celes to stone. That was fair.)
Currently, I *think* I'm at the end of the game, but it seems I missed a lot of optional stuff. I didn't use any guide or reference whatsoever while playing the game. There're a bunch of free slots for espers before Fenrir, and I don't seem to have gotten any optional party members so I kinda feel like I missed out on some things, however it doesn't seem like it was anything all-too important.
Some things I'd like to know is what kind of post-game content does FF VI Advance have? Does saving Cid have any reward besides a good conscience? Would it be wise to go for the final dungeon now or should I do all the other stuff first? What is up with Ultima Weapon (the sword)?
Did anyone else have as much trouble getting into FF VI as I did, or is it just me? What is, in your opinion, the tipping point where the game gets *really* good?