I just destroyed teh gate beneath the Ethos HQ.
I got my ass kicked a couple times by the two fights there. Mostly I forgot about Areods, which are smurfing brutal. Once I remembered I had those and gave Elly a couple Ether boosting items on her gear, I two shot that fight both times.
I lost the second one once, only because appaerently both Bart and Rico in their Hyper Modes heal both enemies. O_O
This whole scenes dialogue was just awkward.
'Next time I won't go easy on you!' *Immidiately attacks*
Both figths were littered with this dialogue. o_O
A little re-adjustment of my Gears equipment (Really up until now I've just shoved defensive gear on them without paying much mind. ) and the fights were a breeze.
And this is a slightly convoluted set up the ancients had. Wouldn't it have been more practical to make the giant laser cannon mobile then set up a mirror to reflect the beam, one that if your off much it will either miss entirely, or destroy your tower or beam? And why why did they attack two different ones, when they could have focused on just one? It's not like they needed to stop you on both fronts. And why did I only have 3 people at each? I still had Maria and, god forbid, Pupu. It would have given you full parties on both, AND made sense in context of the story.
Those are all just nitpicks though.
You know whats not? Let the trolling of WK commence.
So many of these god damn dungeons are awful. They are a series of walkways with the occasional side paths. A number of times though there is no point to take the side path as the there loot is either low end or non existant. The Dungeons tend to look the same from room to room, the Nisan gate you destroy being the worst offending.
These are among the worst and most boring dungeons I have ever seen. smurfing FF XIII's dungeons weren't as painfully dull, since they at the very least they had some varience within the dungeon as you progressed. The soul think that keeps Xenogears better then FF XIII in that regard is towns and an overworld map to break the monoteny of the dungeons.
(SPOILER)Smug
The shear lack of varied enemies doesn't help. You know what other game wolf hates that does a better job with this? FF X. And FF X is smurfing shameless in it's re-skinning of creatures.
Not saying this game just re skins, it just keeps re-using the same god damn monsters. Most areas have 2-3 monsters you will fight the entire dungeon. When you take into acount how easy it is to get lost on a couple maps due to the lack of variance, you will be seeing the same smurfers a lot on some of these maps.
(SPOILER)
Wolf, I can see the good in this game, but I have no idea how you can call it one of your favorites. I'm enjoying it, but the game is bogged down by so much stupid crap at every turn.
Edit: Also Forsaken, once I finish my playthrough I look forward to taking you off my ignroe list so I can see what you've been saying this whole time. :P
I didn't want to read your apparent spoilers by mistake.