Quote Originally Posted by Vivi22 View Post
How is discussing features which aren't unique to JRPG's not relevant to the topic though? Sure, it's important to list those differences, but is it not worth trying to find aspects which are (or are mostly) unique to JRPG's and JRPG's alone? Should we just stop at the ways JRPG's aren't WRPG's rather than also discussing the individual specialties and merits of both? Honestly, you seem like you're coming off as overly defensive here Bolivar, and it doesn't suit you. Did you honestly not expect a discussion of the differences between two genres to include actual debate?
Because between the three of us, you, Wolf, and I have derailed probably about 10 or so threads in the last few weeks. During the course of a comparative discussion on JRPGs and WRPGs, of course I expect mechanics exclusive to one or another to pop up along the way. But to devote entire posts to JRPG exclusive elements alone does not advance how its absence in WRPGs changes the landscape of the debate.

That, and Wolf's (and apparently your) reading comprehension failed on an epic scale, in assuming that since I said I haven't seen something in the few WRPGs I've played, I must therefore think that it can not exist in any other genres ever. :freak:

Can we please get a really valid point and i'm impressed by your thinking. emoticon up in here? Like a scarecrow or something? Oh damn, we got a Raichu! :raichu:

In fact, I don't believe any game mechanics can ever be captive to one genre, exclusively. We've seen progression systems infect First Person Shooters like Call of Duty and multiple endings migrate to action games like Metal Gear Solid.

Why do you always treat FFVII as though games had never featured set pieces, cutscenes, or whatever else you want to give it credit for before it was released? I hate to be the bearer of bad news Bolivar, but those didn't originate with it and were in fairly wide use in the industry years before FFVII was released. Even limiting ourselves to the Playstation, other games were doing similar things a year or more before Square did them.
Gameplay set pieces existed before Final Fantasy VII. Cinematic FMVs existed before Final Fantasy VII. But the seamless transition between the two didn't exist until Cloud hopped off that train and you were then able to control him.

...aaaand we've just derailed the thread.