Quote Originally Posted by Bolivar View Post
That, and Wolf's (and apparently your) reading comprehension failed on an epic scale, in assuming that since I said I haven't seen something in the few WRPGs I've played, I must therefore think that it can not exist in any other genres ever. :freak:

Can we please get a really valid point and i'm impressed by your thinking. emoticon up in here? Like a scarecrow or something? Oh damn, we got a Raichu! :raichu:
I'm not sure if you're trolling or just being a dick. I'll give you the benefit of the doubt of course, but you're treading an awfully thin line between trying to be funny and being kind of insulting if you ask me, particularly since I never assumed anything of the sort.

Gameplay set pieces existed before Final Fantasy VII. Cinematic FMVs existed before Final Fantasy VII. But the seamless transition between the two didn't exist until Cloud hopped off that train and you were then able to control him.
Even if that were true (and I have to disagree with you on it being the first to seamlessly integrate the two. Hell, even FFVI was taking some more rudimentary stabs at it three years earlier), why does it even matter? It was pretty much inevitable given advances in graphics technology that more people would make use of it and the cutscenes would get better and the transitions more seamless. I can see why it's an important distinction between JRPG's and WRPG's because one is known for cutscenes and in the other they're comparatively rare, but I fail to see why you feel the need to keep bringing up FFVII as though it were god's gift to gaming. It's as suitable an example as any of what you're talking about with JRPG's, but it didn't invent this stuff as you seem to want to believe.