Quote Originally Posted by Bolivar View Post
Quote Originally Posted by Wolf Kanno View Post
I get how it separates JRPGs from WRPGs but how is that trait really unique to JRPGs?
This thread is about what's different between WRPGs and JRPGs. I suggest you look elsewhere if you want a discussion about which genres have monopolies over what techniques that no other genres could ever possibly have ever.

If you want a debate, other cinematic games started doing this after a certain JRPG introduced it. Namely Final Fantasy VII. Now go start a different thread.
Coming out of the corner swinging are we? I feel you have misconstrued my meaning, I never implied that you don't believe it didn't happen in other genres. My issue with that part of your post is that since it's not unique to the genre, it should not be counted as a strength unique to JRPGs. What makes setting the mood in Clock Tower (1996, a year before FFVII and not even an RPG) through various techniques of pacing, graphics, sound and gameplay any different from how a JRPG does it?

And Bolivar, you should know better than to make generalized statements concerning this topic, on this forum, but what you really should know better is that debating the arguments we set forth is the best way to create the clear answer the OP is seeking. So this isn't a lynching just chillax.