Quote Originally Posted by Wolf Kanno
As for Matsuno, well that was mostly to screw with you.
I would hope so, but it worked considering my whole "rhetorical question, you can't" stance

Quote Originally Posted by Wolf Kanno
The problem with DQ1-5 is that their sprites are utterly flat, they are the video game equivalent of a playmobil person with no real arms or ability to express themselves without the aid of some other devices.
You're wrong.



Hero can bulge his eyes to look surprised, wipe his brow to look relieved, or assume a fighting stance in precarious situations. Character sprite animations have been important since Final Fantasy II, specifically the scene where Paul breaks the party out of the Palamecia prison. Final Fantasy VI has excellent sprite animations, but its additions weren't sufficiently larger than Final Fantasy V to be surprising.

Even if it was, FFVI's importance is irrelevant to the question of whether FFVI has been surpassed, especially in light of the assertion that FFVI was surpassed by a lot of its contemporaries on the SNES, before and after its own release date.

I'm also going to throw in with WildRaubtier that FFVI's nonlinearity is not such an exciting thing. It really does mostly amount to optional content, and in reality there is a logical way to follow a geographical path to re-recruit every character. They really did just take a linear story path and make it all optional. Saying Final Fantasy VI is nonlinear is like saying Mega Man X is nonlinear. Just because you can pick an order to do things doesn't change the character of an overall linear experience.

I do have to disagree with WildRaubtier for this:

Quote Originally Posted by WildRaubtier View Post
As for relics, well, maybe if there were more than half a dozen that did anything unique. The vast majority just do typical accessory stuff.\
Gauntlet: allows characters to equip one weapon with two hands for extra damage
Master's Scroll/Offering: allows character to attack four times in a row
Dragoon Boots: changes Fight command to Jump
Genji Glove: allows character to Dual Wield
Brigand's/Thief Glove: Allows Locke to Mug instead of Steal
Coin Toss: Changes Setzer's Slots into Gil Toss
Economizer: Makes all spells cost 1 MP

That's more than half-a-dozen. The full list is here. As I said in my post, allowing most characters to equip multiple armor and weapon classes, in tandemn with the relic system and magicite makes for a ton of customization. I would definitely say it's on the same level as FFVII, just broken up in different ways.