Disagreed. FFX is the prime example of a journey concept brought to life with perfect pacing. The reason a 'world map' was added in past games was to be able to travel disproportionally large distances in shorter time. Mostly due to limited memory space and console power. With FFX, there was enough power to make the entire pilgrimage from Besaid to Zanarkand without an out of place world map. To me it makes the world immersive and grand; you are a tiny human and you will walk along roads and paths, like any other human would do when travelling long distances. Especially since technology isn't available to make new roads and such. It fits the theme perfectly. You can walk the entire way from Besaid to Zanarkand essentially without interruptions and that is quite an accomplishment.
Alright, back on topic. Words can hardly describe just how detailed and wonderful the art direction and environments are. Spira has been my favorite video game world for years. I love the tropic environments, the lack of technology, the architecture, ruined Zanarkand, cold Gagazet, and most of all: the constant threat that is Sin, making everyone appreciate both life and death.
This pretty much sums it up for me!
Originally Posted by Jiro
I smurfing love Besaid and Kilika. Those tropical settings feel very warm and welcoming to me! The environments throughout X are actually superb. They don't blend as well as I would like but that's not a detraction from the individual quality.
If I had to choose, I'd like to live in Besaid. And on the other end of the temperature spectrum, I could do Macalania.
Pray to Yu Yevon. Dream, fayth. Forever and ever, grant us prosperity.