Quote Originally Posted by TrollHunter View Post
Now, this is just my preference mind you. Though I am basically a walking encyclopedia of infinite wisdom, You may not enjoy playing FE this way. Especially if you like the characters, it can be easy to get attached to some of your favorite units and watch them die due to an unlucky crit or miss (true story, I was leveling up an underleveled Artur on some weaker enemies to see if he'd turn out decent, and a pegasus knight landed a critical with a 1% chance. I would've been mad, but it was so improbable I found it hilarious). For me, that chance makes it all the more exciting.
Enemy criticals are a nightmare. The part I used to hate more was when you'd have blocked an enemy path with one of your characters. You've put them them more to slow the enemy than to cut them down. Your unit then proceeds to do a critical, allowing another enemy to attack that character, killing them. So, so frustrating.

I think the game is more fun when you don't become so protective of your characters. Like you said, you're no longer restarting every level when some random character like Renault dies. I originally felt keeping them alive was a self-imposed challenge probably because the real challenge was not giving up in frustration